Still, it seems to me that the problem of melees lack is exaggerated. At least if talking about EU Light. On average, I counting something like 15-20 melee jobs on three aliance, what looks like normal balance of melees (sometimes more, sometimes less). But, most of them is ninjas and dragoons, warriors. Sometimes sams and drk. Rarely reapers. No vipers, monks, very rarely u can see gunbreaker.
Paladin i didnt caunt beacuse most of them what i see, is the players what just 0 BH 0 dmg players, every match, except for the rare fans of those classes.
But here's what I noticed. That the meta has really shifted to a "pursuit" meta. More players increasingly prefer either a comfortable or overpowered class like the astrologer. There is practically no spam from scholars, they have been replaced by white mages (which is not surprising). More red mages, more machinists and bards, than it was before. With summoners the feeling is twofold.
Tanks have died as a role, because their purpose has become simply meaningless. I see black knights less and less (the kids are rejoicing, although what is there to rejoice about, we have another practically dead class in the pool).
Warrior still feel nice but he have blota and primal rend so easy to put him in "pursuit".
Melee is just not fun to play right now and problem not in cc chain personally for me. You seem to be doing something, press all buttons, dealing damage, but you don't feel like you're having any impact on the fight. If before even 0 BH dark knight kept the whole alliance in a little tension, now most even synchronized melee attacks of few players are often simply ignored by opponents.
I think most melee classes need a better argument than they currently have right now in FL (except nin and sam, ofc). Look right now all the greens and reds ranges simply better in everything, even in tanking, because I rarely see melee and tank classes in the top for damage received and HP restored, and this is madness for my opinion.

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