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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,611
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    The reason muses are so high in potency is because of the GCD time, much like ninjutsu or dances. If you nerf them that far then they become not worth using, unless it's auto cdhit like hammers, but then you end back up at the same numbers above 1000 effective potency anyway.

    The real problem with PCT's design and which makes me say that PCT's is NOT a perfect design of a job, is precisely because muses follow the exact same pattern than MCH tools (but worse), being that they do NOT interact with anything in the kit at all. They just stand there as additional tools that not only break the current game model (which I actually applaud because the current game model needs to be shown for the sham it has become), but also don't even build anything in the kit. You could actually reduce their potency a lot more if they were required for other things to happen in the job's toolkit, but alas, they don't.


    Edit since people seem to be repeating the same mathematical mistake: the way to nerf PCT without changing the motif design is to force down the motifs to interact with the rest of the kit, which could for example mean removing the cdhit on Hammers and turn it into a movement tool more than a full burst damage tool, but more importantly move the unlock of Holy/Comet behind creature motif casts rather than RGB filler completion (which would still grant palette gauge though). Increase Holy/Comet potency accordingly, reduce motif potency quite strongly, they'd still be required in order to build up to Comets. Comets would become the de facto highest burst tools of the kit. Perhaps alternatively motifs would unlock Holy stacks, and using Holy stacks under RGB would grant Comet stacks to use under CMY.

    That would incidentally probably make the job a lot harder to play, that's for sure. Open to suggestions there.
    If the motifs generated resources within the aetherhue combos that would reduce a lot of the flexibility of the job because it would basically be required to say always paint a creature part before moving into a reversed combo

    MCH could benefit from PCT’s design honestly if the tools had more stacks (now that drill drift as a skill check is dead) and more internal interaction similar to how every muse plays into the optimal starry window
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,316
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If the motifs generated resources within the aetherhue combos that would reduce a lot of the flexibility of the job because it would basically be required to say always paint a creature part before moving into a reversed combo

    MCH could benefit from PCT’s design honestly if the tools had more stacks (now that drill drift as a skill check is dead) and more internal interaction similar to how every muse plays into the optimal starry window
    You could still store a crapload of holy/comets like you can right now, but I do see your point. Perhaps you could have an already existing ability giving you some of those for free especially to help with the start of the fight, or after specific shenanigans or downtime. Either way, perhaps it's not good, perhaps it is, but I still do think that is the way to make it fit into the mold, else they can also well... make every job in the game behave like PCT with strong downtime tools (and probably trivialize every already existing encounter ever in the process). But I do believe that having some parts of a toolkit, especially important ones that are strong like motifs, not interacting with the rest of the kit, is... not great. I've seen it on MCH and even on MCH some of them somewhat do with battery (which is bland and boring but they do).

    Or you know, just kick over the whole battle system and start from scratch but that's 8.0 talk and it's not gonna happen anyway.
    (1)