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  1. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,340
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    See my edit for the snarky spiteful answer. An actual answer would be to make Starry Muse a 3% buff instead of a 5%, and make all muses 600ish potency auto direct hit crits to bring them more in line with like MCH tools, and Midares. Though maybe there is some truth to my snarky answer, and they could increase the CD of Living Muse charges by a bit. They could also remove a charge of Steel Muse, and make it 55 seconds, but that might be too spicy. Maybe even reduce the time of Hammer Time stacks to 15 seconds to you can hold on to them forever.
    The reason muses are so high in potency is because of the GCD time, much like ninjutsu or dances. If you nerf them that far then they become not worth using, unless it's auto cdhit like hammers, but then you end back up at the same numbers above 1000 effective potency anyway.

    The real problem with PCT's design and which makes me say that PCT's is NOT a perfect design of a job, is precisely because muses follow the exact same pattern than MCH tools (but worse), being that they do NOT interact with anything in the kit at all. They just stand there as additional tools that not only break the current game model (which I actually applaud because the current game model needs to be shown for the sham it has become), but also don't even build anything in the kit. You could actually reduce their potency a lot more if they were required for other things to happen in the job's toolkit, but alas, they don't.


    Edit since people seem to be repeating the same mathematical mistake: the way to nerf PCT without changing the motif design is to force down the motifs to interact with the rest of the kit, which could for example mean removing the cdhit on Hammers and turn it into a movement tool more than a full burst damage tool, but more importantly move the unlock of Holy/Comet behind creature motif casts rather than RGB filler completion (which would still grant palette gauge though). Increase Holy/Comet potency accordingly, reduce motif potency quite strongly, they'd still be required in order to build up to Comets. Comets would become the de facto highest burst tools of the kit. Perhaps alternatively motifs would unlock Holy stacks, and using Holy stacks under RGB would grant Comet stacks to use under CMY.

    That would incidentally probably make the job a lot harder to play, that's for sure. Open to suggestions there.
    (3)
    Last edited by Valence; 12-08-2024 at 08:34 PM.