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  1. #1
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    449
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Problem with having "proper" dungeons that have twists and turns and alternate paths is that the most efficient and time saving path will be found and made mandatory by the community. "So what if you made rewards for going down those alternate paths?" Well, again, the shortest path to those bonuses would be found and enforced. "What if randomize where the bonuses are." Cost/time analysis will be done to find out the spawn points that are most efficient to check for bonuses. Any spawn points that would be considered too "off the path" to be considered worth getting would be ignored in favor of whatever rewards you get for just beating the dungeon. But...let's say theoretically they're able to make a "proper dungeon" completely balanced where you want to go down every side path to be able to reap the fullest rewards. Again, people will find the most efficient way to do so, any and deviation from the way will be mandatory. At the end of the day, if the designers don't make the dungeon a hallway, the community themselves will do it. The community, as much as some may claim otherwise, YEARNS for the hallway. Besides, it really kills the sense of exploration and discovery if you're combing the same entire dungeon, every single day, every single time.

    There is only one piece of content that may be able to provide a sense of discovery every time you run it and make it worthwhile to explore every nook and cranny. Deep Dungeon. With its randomly generated floors and randomly placed encounters and loot, it is, of course, the most popular of content.... ... ...oh.

    In seriousness, I think that it would be the best to encourage exploration and discovery, but it would need a serious upgrade from "all these boxes make a bigger box" room generation it has now to something a bit more robust.
    (3)

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by RaideDuku View Post
    There is only one piece of content that may be able to provide a sense of discovery every time you run it and make it worthwhile to explore every nook and cranny. Deep Dungeon. With its randomly generated floors and randomly placed encounters and loot, it is, of course, the most popular of content.... ... ...oh.
    The biggest contributor to that is probably duty finder. I don't think people are actually that averse to interesting dungeons. The speedrun mentality came from dungeon and content design, not the other way around. FF14 is very static. The core of battle content is rerunning the same dungeons over and over and the high skill endgame is running the same raids over and over. Players haven't even really had a chance to experience much else.
    (2)