Quote Originally Posted by HikariKurosawa View Post
The person I responded to was asking for dragoon to be changed too in another thread, then in this thread they criticized black mage and summoner's job design for having static rotations.

I get wanting new jobs to have a different formula, but I think it is important to push back against people asking for them to change existing jobs into less static. Static =/= bad if it is complicated and engaging enough, which most if not all static jobs are in this game.

Even summoner's difficulty is extremely understated in this community. It is good that the game has something that is relatively straightforward, almost everything else is extremely complicated. Most longterm players are absolutely out of touch with how complicated jobs are in this game because it's almost all muscle memory to them.
It's funny you say when that is what happened to old smn...smn was changed bc ppl complained about how it was a "real" ff summoner and how it was too hard all the time. So what did the devs do? They completely reworked into baby's first job and ripped all the fun out of the job for those who main it for years! SMN now is a shell of itself and it rework left players like myself with no job to play for a whole expac...All EW I had to give up my fav role bc of the smn rework and I don't think that's very fair at all.

There is nothing wrong with jobs being static but taking an already existing job and reworking it into one like they did with smn was wrong. If they wanted to make a straightforward job for beginners then make a new job, don't turn one that already had a fan base into one... In fact, instead of having blu mage being a useless limited job, turn it into beginner-friendly caster...and revert smn back to what it once was.