Quote Originally Posted by HikariKurosawa View Post
The person I responded to was asking for dragoon to be changed too in another thread, then in this thread they criticized black mage and summoner's job design for having static rotations.

I get wanting new jobs to have a different formula, but I think it is important to push back against people asking for them to change existing jobs into less static. Static =/= bad if it is complicated and engaging enough, which most if not all static jobs are in this game.

Even summoner's difficulty is extremely understated in this community. It is good that the game has something that is relatively straightforward, almost everything else is extremely complicated. Most longterm players are absolutely out of touch with how complicated jobs are in this game because it's almost all muscle memory to them.
The thing is the modern jobs sans PCT ARE stale because they all follow the same formula and they all have the same downsides and upsides in the same design space and that’s why PCT dominates in a downtime fight

Again ignoring PCT every single job in this game is

1) builder spender- we have no sustained jobs (BLM and VPR aren’t sustained anymore they are just builder spenders with bad bursts, no rampers, no DOT’ers and no buffers
2) hates downtime but has some form of partial mitigation for it
3) only works to its design intention on single target 100% uptime fights
4) has upwards of 90% of their rotation be completely static

A static rotation isn’t necessarily bad but the modern job design is severely hampering the ability for jobs to break to mold. Even in these PCT threads after years of the same stale mush PCT finally does something different and the most common suggestion to fix it is “motifs only with a target” which turns it into the same “only works during full uptime one target” mush the other jobs already are.

If we have to break the old jobs to get some form of job diversity back I’ll take it