Quote Originally Posted by RaideDuku View Post
How hard would it be to try out an expansion where zones aren't locked by MSQ,So what, like branching paths? "Proper" dungeons, maybe? Problem with that is that 96% of people will find the most efficient means of completing a dungeon, and always do it that way. Any deviation from the norm will not be tolerated.
Just like something like skill trees, the developers might intend there to be choice, but the community will dictate and enforce the choice for you.
This cannot be understated, older dungeons did have optional stuff, but it became the norm to ignore those alt paths and just go down the exact same path every time, the current state of dungeon design is the dev response to that, a shrug of going "Well, I guess that's what people want...".

When was the last time you saw someone check the note at the start of Sastasha for the right button at the coral segment? almost always a long time if you don't do it yourself, or do the puzzle correctly at Qarn? well it's faster to not do the puzzle, so people will ignore it, I once had a Tank that was going out of their way do the puzzle, and one of the DPS demanded me to Rescue the Tank to get them moving, I didn't, partly because I literally couldn't, I was new to the game and that Healer was low level enough that I didn't have the skill, but still shows the attitude around it.