Picto really doesn't need a rework, why would anybody get that idea? :') That's just silly. But yeah it needs a sizeable nerfed aimed specifically at all burst-affecting or burst-affected abilities leading to a moderate overall nerf and a massive reduction in burst potential.
There comes a point where everyone’s position needs to be considered
People who want the “make muses only paintable with a target” crowd is attempting to phrase this decision as exclusively an ultimate balance consideration and not a “fundamental change to the entire design of PCT in all content” decision
While balance only really matters in high end content class feel matters to everyone. There are ways to nerf PCT without changing its gameplay design and they should be the focus. The problem with PCT is since it was already at or near the top in full uptime it pulled too far ahead in ultimate, but it pulling ahead in ultimate is not inherently a bad thing. If it was low medium melee in full uptime (putting it around NIN/RPR range) then it would only be a much smaller percentage ahead in ultimate. This can be done with flat across the board potency nerfs of small enough amounts that the job feel doesn’t change
The bigger problem is simply the modern jobs sans PCT aren’t designed around downtime, if they want extensive downtime in ultimate they need to redesign the jobs, not punish the one class that actually doesn’t hate downtime
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I think that framing the solution where any adjustment is only on picto is erroneous at best. Picto does need a slight nerf, it is too overpowered. But the other casters and physical ranged also need buffs and in some cases a fundemental reworking of its kit (SMN). I think one of the biggest issues with pict is that it does everything, exceedingly well. It provides both utility and top damage and is not sanctioned by downtime.
If you do one without the other, you either unfairly alter PICT or just band aid the issue until later on. It just isnt an all or nothing approach that will work, it needs to be tackled from both angles. Consideration also needs to be levelled whether the performance of Picto in ultimate is simply a one in million, all stars aligned moment for that specific fight. I dont know enough to say either way, but i certainly feel there is danger of a knee jerk response.
That said, SQEX really need to wake up and reconsider their balancing mindset because across the board there are clear cracks showing.
Right? They created a job that is unique and extremely satisfying to play, but let’s rework and purposely add clunk.Yes lets rework another job I love and ruin it just like smn...great idea. I guess blm is the only caster to be allowed to be fun huh? Picto needs a nerf but doesn't need a rework. It plays fine and is fun. Its not to hard but not baby mode easy like viper and smn are. Yes I think viper is super easy btw...all you do on that job is follow dotted lines.
Maybe the answer should be for them to rework jobs that don’t feel as good to play…
I agree but I be honest I have no faith in this dev team's ability to rework a job again after what they did to smn. SMN rework was one of the worst reworks IMO, leaving the job a husk of what it used to be and making it baby's MMO first class... I get so bored playing smn and I honestly fall asleep now when playing it. The smn I fell in love with in SB and mained for 4 years and got my first ultimate clear on is long gone now and it makes me sad. Last exp I had only rpr to play and I really wanted to play caster again and was so excited to go back to caster when picto was shown off, now ppl are asking for the job to be reworked and even nerfed to smn/rdm levels of dps...I feel I cant have anything...
You do know PCT will change regardless over time wether it's changes you like or hate. I have played BLM since 1.0 when Thunder was the main spell nuke and fires was aoe. BLM has changes a lot since then. Atm there are a few things that BLM will need to fix for me to be happy with it againI agree but I be honest I have no faith in this dev team's ability to rework a job again after what they did to smn. SMN rework was one of the worst reworks IMO, leaving the job a husk of what it used to be and making it baby's MMO first class... I get so bored playing smn and I honestly fall asleep now when playing it. The smn I fell in love with in SB and mained for 4 years and got my first ultimate clear on is long gone now and it makes me sad. Last exp I had only rpr to play and I really wanted to play caster again and was so excited to go back to caster when picto was shown off, now ppl are asking for the job to be reworked and even nerfed to smn/rdm levels of dps...I feel I cant have anything...
Thunder rework, High Fire and Blizzard 2 increase damage, slight tweak and potency to Flarestar. And general damages increase to go past PCT again
That PCT has been this overpowered for 5+ months is astonishing and unheard of. My job in wow was Unholy DK. At launch I knew it was OP as recount numbers kept me at nr1 spot regardless of boss encounter and just 2 weeks later they nerfed it to the ground where I was told I had to change to Blood or another class to continue be a part of the raid team.
PCT damage needs changes downwards. Change to playstyle I feel don't need to happen, but I dislike the playstyle and specially the annoying sound effects it has. I wish I could turn off only PCT noises in game.
But again, be prepared to see big changes to PCT regardless over time and expansions
I really think that developers have this flaw of never wanting to nerf a job, even when it’s completely overtuned.
Instead, they prefer to buff other jobs—but they often do it poorly.
The Pictomancer and its kit are simply overpowered, and this is no secret, not even to the devs.
The problem is that the Pictomancer renders both the BLM and Summoner obsolete in FRU.
The Pictomancer’s DPS exceeds the Summoner’s by over 3k, which is simply colossal given the kit it has. The BLM, despite the changes, is still not in a good place.
The Red Mage isn’t that great either, but it’s much better than the Summoner in terms of DPS, has good mobility, and can double rez, making it very useful in fights like FRU.
However, the Pictomancer completely outclasses all the casters.
The caster balance is just a mess, probably one of the worst states it’s been in since FF14’s release.
I know the game has gone through other crises where caster balance was poor or the Summoner was broken in all content.
However, the Pictomancer isn’t doing too badly in terms of being a giga unbalanced job.
FRU and encounter design is the problem. PCT has been very strong since release, maybe a little too strong. That being said, post buffs, it was pretty in line with other jobs. It would be up there with the nonSAM/BLM/VPR melee jobs. It doesn’t have a Rez.I really think that developers have this flaw of never wanting to nerf a job, even when it’s completely overtuned.
Instead, they prefer to buff other jobs—but they often do it poorly.
The Pictomancer and its kit are simply overpowered, and this is no secret, not even to the devs.
The problem is that the Pictomancer renders both the BLM and Summoner obsolete in FRU.
The Pictomancer’s DPS exceeds the Summoner’s by over 3k, which is simply colossal given the kit it has. The BLM, despite the changes, is still not in a good place.
The Red Mage isn’t that great either, but it’s much better than the Summoner in terms of DPS, has good mobility, and can double rez, making it very useful in fights like FRU.
However, the Pictomancer completely outclasses all the casters.
The caster balance is just a mess, probably one of the worst states it’s been in since FF14’s release.
I know the game has gone through other crises where caster balance was poor or the Summoner was broken in all content.
However, the Pictomancer isn’t doing too badly in terms of being a giga unbalanced job.
Ultimates are the problem with the amount of downtime they have. It’s one fight. We’ll get one more before 8.0.
One: I have said I agree that PCT dps needs a nerf but it shouldn't be nerfed to rdm and smn levels and personality rdm and smn shouldn't be buff to be closer to PCT either. PCT belongs among the melee who also bring team buffs and unitlies while RDM and SMN belongs below those since they have rezs on top being more mobitily than PCT and BLM.You do know PCT will change regardless over time wether it's changes you like or hate. I have played BLM since 1.0 when Thunder was the main spell nuke and fires was aoe. BLM has changes a lot since then. Atm there are a few things that BLM will need to fix for me to be happy with it again
Thunder rework, High Fire and Blizzard 2 increase damage, slight tweak and potency to Flarestar. And general damages increase to go past PCT again
That PCT has been this overpowered for 5+ months is astonishing and unheard of. My job in wow was Unholy DK. At launch I knew it was OP as recount numbers kept me at nr1 spot regardless of boss encounter and just 2 weeks later they nerfed it to the ground where I was told I had to change to Blood or another class to continue be a part of the raid team.
PCT damage needs changes downwards. Change to playstyle I feel don't need to happen, but I dislike the playstyle and specially the annoying sound effects it has. I wish I could turn off only PCT noises in game.
But again, be prepared to see big changes to PCT regardless over time and expansions
Two: Sure it may change a little over 5 or expac but it shouldn't be reworked like smn was in 6.0 and that's my point. Jobs change slowly over time isn't that big of an issue as long they stay pretty fun but the issue with complete rework like SMN is they basically delete a job overnight and replace it with a completely new job most of the worse than pre work job like smn. No one can sit here and tell me SMN was a good rework... it's one of worst reworks I have ever seen bc they just completely made the job a hollow shell with pretty shiny lights and a baby easy rotation with no depth.
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