Hi, professional roe face 2 whiner checking in.
I've made a lot of posts about this in various places but I think it's worth collating my complaints here.
I'm a 3D artist for games; I work with models and textures just like this for a living. And I can say for certain that there are
severe issues with the normal map (the texture that simulates 3D shapes for the lighting to react to) for face 2.
The most egregious in my opinion is the complete erasure of the brow creases. It's a defining characteristic of the face that used to be a part of both the normal and the diffuse (colour) maps, but is now solely on the diffuse. This means the creases
do not react to light, they do not have any manner of ambient occlusion (stronger shadows) compared to the previous iteration of this face, they cannot catch the light like they used to. Putting this detail only on the diffuse ends up looking plasticy and fake - like super strong cheekbone contour on a very round cheek; looks okay from one angle, but the illusion falls apart if look look at it any other way.
Both 7.0 screenshots. The lighting shadows (green) are seen crossing over the faux brow shadows (purple) without interacting with them. No highlights are visible surrounding any of the creases.
It's most apparent with the first crease due to that part of the face catching more light, but only the one crease closest to the eye (though greatly reduced) and the actual fold of the eyelid have been left intact on the normals. The creases catching the light on the 6.X face is apparent in Enforcing's image.
This is no longer possible to recreate because of the removal of the normal map detail.
As part of this, the crease between the forehead and the nose is gone, making it look as if the forehead just funnels down into the nose. Additionally, they've made the incredibly bizarre choice to cave the brow inwards
above the eyebrow as if the eyesocket begins half way up the forehead.
In 90% of lighting situations, this just makes it look as if the character has black eyes. Not black coloured eyes, I mean 'got in a fist-fight and lost' or 'recovering from a broken nose' type black eyes. The impression of the underlying bone and muscle structure is completely ruined. This is the source of the haughty/snooty look some people feel the face has developed.