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  1. #1
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Maybe just have Muses require a target to paint.

    It's a rough solution that doesn't make a lot of sense, but it would at least eliminate how well it uses downtime.
    Of course, this wouldn't help it a lot in savage since you're targeting the boss most of the time, so nerfs are still necessary, but until they can think of something that doesn't break Picto at it's core, that might be the best solution.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GartredZW View Post
    Maybe just have Muses require a target to paint.

    It's a rough solution that doesn't make a lot of sense, but it would at least eliminate how well it uses downtime.
    Of course, this wouldn't help it a lot in savage since you're targeting the boss most of the time, so nerfs are still necessary, but until they can think of something that doesn't break Picto at it's core, that might be the best solution.
    Requiring a target to paint would break PCT pretty badly in almost everything besides full uptime savage

    However this thread is about ultimate so let’s use an ultimate example. Right now PCT gains 12 seconds of uptime during downtime, now let’s make its muses require a target, it now has to convert 12 seconds of a previous phases uptime into downtime to properly align

    Can you imagine the balance nightmare of trying to align buffs and one of your highest DPS dealers is actively doing zero damage during the limited uptime of a previous phase so it can burst properly in a phase that cares about burst

    It would just be unworkable balance in the opposite direction

    Quote Originally Posted by mallleable View Post
    Another thing they can do to put some limiters on muses is like cut their potency in halfish, but make them auto direct hit crit.
    Force crit capping is something I suggested as well. If star prism, the starry induced rainbow drip, and any hammer and creature parts cast under the effects of starry muse were halved potency but auto direct critted then PCT’s potential to burst as hard as it does would be massively neutered
    (1)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,477
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GartredZW View Post
    Maybe just have Muses require a target to paint.

    It's a rough solution that doesn't make a lot of sense, but it would at least eliminate how well it uses downtime.
    Of course, this wouldn't help it a lot in savage since you're targeting the boss most of the time, so nerfs are still necessary, but until they can think of something that doesn't break Picto at it's core, that might be the best solution.
    But there's nothing inherently wrong with "Picto, the caster that loves downtimes". That's a unique identity, that's good. It should just not get this on top of getting all the other goodies like okay mobility (granted, they're the least mobile caster right now which really goes to show how broken and weird BLM is now that they're virtually-all-instant-casts), solid overall damage, strong burst multiplier, raid buff, raid shield, mobility tools, etc.

    So just:

    * Nerf their damage output, in particular of the burst skills like muses, and the instant casts.
    * Keep the mechanics.

    Tadaaah, a quite unique approach to caster that is slightly weaker to make up for their extreme flexibility.
    (1)