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  1. #1
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Doing that would put it below RDM in savage and still above everyone else in ultimate

    So you’ve basically just made it useless in savage and don’t change its dominance in ultimate

    That’s what I’m saying, people are quick to go “just do x fourhead” but then don’t really think through what x does
    90th Percentile PCT does 29.5k aDPS (looking at FFlogs Arcadion stats for 7.05). Removing its raid buff makes its aDPS the same as its cDPS (making it like any other selfish DPS). 29.5k cDPS puts it just below the melee jobs. Then shave off a little bit of motif potency and you're roughly the same as Black Mage in 7.05 (28.5k cDPS). With the BLM buffs in 7.1, BLM would be only very slightly ahead, which would be an acceptable tradeoff for PCT party mit. Could maybe increase the filler potency a little to compensate.

    Alternatively, if you'd prefer your caster jobs to be competitive with melees, you could nerf Starry Muse from 5% to say, 3%. Then we'd just need to buff BLM by a good 8-10%. And of course we'd want to buff RDM and SMN a lot as well, they'd probably need a good 10% buff too.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Realfoxy View Post
    90th Percentile PCT does 29.5k aDPS (looking at FFlogs Arcadion stats for 7.05). Removing its raid buff makes its aDPS the same as its cDPS (making it like any other selfish DPS). 29.5k cDPS puts it just below the melee jobs. Then shave off a little bit of motif potency and you're roughly the same as Black Mage in 7.05 (28.5k cDPS). With the BLM buffs in 7.1, BLM would be only very slightly ahead, which would be an acceptable tradeoff for PCT party mit. Could maybe increase the filler potency a little to compensate.

    Alternatively, if you'd prefer your caster jobs to be competitive with melees, you could nerf Starry Muse from 5% to say, 3%. Then we'd just need to buff BLM by a good 8-10%. And of course we'd want to buff RDM and SMN a lot as well, they'd probably need a good 10% buff too.
    So to solve PCT’s 7.05 uptime balance you’ve created multiple problems

    1) you are bringing it down to just over RDM levels (that was my bad I thought it was a bigger nerf because you mentioned starry, motif reduction and buffing RDM) who has rezz
    2) this doesn’t remotely fix how PCT dominates in ultimates
    3) starry muse is now a useless button you actively don’t want to press below 92

    Do you see what I mean, your suggestion sorta works for balancing it on full uptime savage assuming you are balancing based on cDPS (which the developers decidedly don’t do) but it doesn’t fix its dominance in ultimates and it breaks old skills and how they function

    How would you apply this to someone who wants to break PCT’s dominance in ultimates but doesn’t really care it’s just barely at the top in savage

    Also just as an aside I’m not arguing for the sake of arguing i genuinely want input on this I’m just trying to work through every step of what people suggest
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Maybe just have Muses require a target to paint.

    It's a rough solution that doesn't make a lot of sense, but it would at least eliminate how well it uses downtime.
    Of course, this wouldn't help it a lot in savage since you're targeting the boss most of the time, so nerfs are still necessary, but until they can think of something that doesn't break Picto at it's core, that might be the best solution.
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GartredZW View Post
    Maybe just have Muses require a target to paint.

    It's a rough solution that doesn't make a lot of sense, but it would at least eliminate how well it uses downtime.
    Of course, this wouldn't help it a lot in savage since you're targeting the boss most of the time, so nerfs are still necessary, but until they can think of something that doesn't break Picto at it's core, that might be the best solution.
    Requiring a target to paint would break PCT pretty badly in almost everything besides full uptime savage

    However this thread is about ultimate so let’s use an ultimate example. Right now PCT gains 12 seconds of uptime during downtime, now let’s make its muses require a target, it now has to convert 12 seconds of a previous phases uptime into downtime to properly align

    Can you imagine the balance nightmare of trying to align buffs and one of your highest DPS dealers is actively doing zero damage during the limited uptime of a previous phase so it can burst properly in a phase that cares about burst

    It would just be unworkable balance in the opposite direction

    Quote Originally Posted by mallleable View Post
    Another thing they can do to put some limiters on muses is like cut their potency in halfish, but make them auto direct hit crit.
    Force crit capping is something I suggested as well. If star prism, the starry induced rainbow drip, and any hammer and creature parts cast under the effects of starry muse were halved potency but auto direct critted then PCT’s potential to burst as hard as it does would be massively neutered
    (1)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,478
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GartredZW View Post
    Maybe just have Muses require a target to paint.

    It's a rough solution that doesn't make a lot of sense, but it would at least eliminate how well it uses downtime.
    Of course, this wouldn't help it a lot in savage since you're targeting the boss most of the time, so nerfs are still necessary, but until they can think of something that doesn't break Picto at it's core, that might be the best solution.
    But there's nothing inherently wrong with "Picto, the caster that loves downtimes". That's a unique identity, that's good. It should just not get this on top of getting all the other goodies like okay mobility (granted, they're the least mobile caster right now which really goes to show how broken and weird BLM is now that they're virtually-all-instant-casts), solid overall damage, strong burst multiplier, raid buff, raid shield, mobility tools, etc.

    So just:

    * Nerf their damage output, in particular of the burst skills like muses, and the instant casts.
    * Keep the mechanics.

    Tadaaah, a quite unique approach to caster that is slightly weaker to make up for their extreme flexibility.
    (1)