Quote Originally Posted by Aravell View Post
I have to ask here, why force BRD and MCH to have the same system again? A lot of the issues the physical ranged role faced in HW was precisely because they changed BRD to match MCH.

I'd rather see every job within the role diversified instead. MCH can have a walkcast filler and maybe some tools too, BRD can remain the speed demon APM proc spam job, DNC can remain the slow and chill 1 (proc 2) combo 3 (proc 4) job.

I think that would satisfy more of the people who play the role rather than forcing BRD and MCH into the same peg again and making the same mistake as HW design did (I personally enjoyed bowmage, but I still see the massive mistake of forcing parity between BRD and MCH rather than allowing them to grow separately).
My ideal bow mechanic for BRD would one where you press, and hold down a button with a UI element that fills up depending on how long you have held down the button, and then it deals damage upon releasing the button, and the attack's power is dependent on how much meter you built up from holding down the button. Think like how Hanzo's bow works from Overwatch or like how the Sniper's Huntsman unlock works from Team Fortress 2. However, I think such a system would run into a ton of problems like GCD clipping, and accidental 'tap fires' because the server or your ISP had a hiccup. FFXIV is just not equipped for such granularity. Walking cast basically automates such a mechanic, and in my mind feel like they were made for PVP BRD first, then given to MCH, but they also happen to work on both jobs. And I fully admit that PVP BRD gave me a taste for blood on my favorite job, and now I want that power in PVE. lol