Results 1 to 10 of 161

Hybrid View

  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    So the idea is to give PVE BRD, and MCH walking casts like they do currently in PVP. Every skill wouldn't become a walking cast, only the filler.
    I have to ask here, why force BRD and MCH to have the same system again? A lot of the issues the physical ranged role faced in HW was precisely because they changed BRD to match MCH.

    I'd rather see every job within the role diversified instead. MCH can have a walkcast filler and maybe some tools too, BRD can remain the speed demon APM proc spam job, DNC can remain the slow and chill 1 (proc 2) combo 3 (proc 4) job.

    I think that would satisfy more of the people who play the role rather than forcing BRD and MCH into the same peg again and making the same mistake as HW design did (I personally enjoyed bowmage, but I still see the massive mistake of forcing parity between BRD and MCH rather than allowing them to grow separately).
    (1)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,374
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    I have to ask here, why force BRD and MCH to have the same system again? A lot of the issues the physical ranged role faced in HW was precisely because they changed BRD to match MCH.

    I'd rather see every job within the role diversified instead. MCH can have a walkcast filler and maybe some tools too, BRD can remain the speed demon APM proc spam job, DNC can remain the slow and chill 1 (proc 2) combo 3 (proc 4) job.

    I think that would satisfy more of the people who play the role rather than forcing BRD and MCH into the same peg again and making the same mistake as HW design did (I personally enjoyed bowmage, but I still see the massive mistake of forcing parity between BRD and MCH rather than allowing them to grow separately).
    My ideal bow mechanic for BRD would one where you press, and hold down a button with a UI element that fills up depending on how long you have held down the button, and then it deals damage upon releasing the button, and the attack's power is dependent on how much meter you built up from holding down the button. Think like how Hanzo's bow works from Overwatch or like how the Sniper's Huntsman unlock works from Team Fortress 2. However, I think such a system would run into a ton of problems like GCD clipping, and accidental 'tap fires' because the server or your ISP had a hiccup. FFXIV is just not equipped for such granularity. Walking cast basically automates such a mechanic, and in my mind feel like they were made for PVP BRD first, then given to MCH, but they also happen to work on both jobs. And I fully admit that PVP BRD gave me a taste for blood on my favorite job, and now I want that power in PVE. lol
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,200
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Walking casts were introduced in Endwalker during the 6.1 PVP rework, and only appeared on the PVP versions of BRD, and MCH. The tooltip states "Requires casting time to execute. However, it is possible to walk while casting." They follow similar rules to regular casts, but in practice they play differently. So the idea is to give PVE BRD, and MCH walking casts like they do currently in PVP. Every skill wouldn't become a walking cast, only the filler. I never got to play phys ranged in Heavensward, but I imagine that walking cast phys ranged made today would play very differently than full cast phys ranged back then.
    It would play the same. Same cast times, same weave window. Whether one is harder to cancel than the other is relatively irrelevant.

    The only reason it worked on MCH somewhat but not BRD was because of ammo, which is now gone from the game.

    Quote Originally Posted by mallleable View Post
    The already kinda do. But if giving phys ranged 'aiming' mechanics that happen to resemble casting mechanics strengthens the mechanical identity as well as being able to increase their fire power for phys ranged then I think the pros outweigh the cons. Walking cast BRD would play totally differently from PCT, and walking cast MCH would play totally different from BLM.
    Like BLM plays differently from RDM or PCT? I'm not sure that argument holds that much water seen from the other persoective..

    Quote Originally Posted by mallleable View Post
    My ideal bow mechanic for BRD would one where you press, and hold down a button with a UI element that fills up depending on how long you have held down the button, and then it deals damage upon releasing the button, and the attack's power is dependent on how much meter you built up from holding down the button. Think like how Hanzo's bow works from Overwatch or like how the Sniper's Huntsman unlock works from Team Fortress 2. However, I think such a system would run into a ton of problems like GCD clipping, and accidental 'tap fires' because the server or your ISP had a hiccup. FFXIV is just not equipped for such granularity. Walking cast basically automates such a mechanic, and in my mind feel like they were made for PVP BRD first, then given to MCH, but they also happen to work on both jobs. And I fully admit that PVP BRD gave me a taste for blood on my favorite job, and now I want that power in PVE. lol
    Personally I'm not sure I started playing XIV because it shared a model with FPS games or overwatch... But with more traditional RPGs.
    (1)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,636
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Personally I'm not sure I started playing XIV because it shared a model with FPS games or overwatch... But with more traditional RPGs.
    Yeah, agreed.

    I want my jobs to feel different because of different base approaches to their ability usage, whereas right now ~everyone is based on a static rotation (even the seemingly-proc-based Red Mage and seemingly-priority-based Dancer follow 95%+ rigid rotations with marginal changes), but beyond that I want it to be "just" an MMORPG first and foremost. Not something wild that makes socialization impossible as I have to step away from the computer and pick up my keytar-controller to play Bard.
    (2)

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,374
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Carighan View Post
    I have to step away from the computer and pick up my keytar-controller to play Bard.
    BRD is a musician job, I don't see why this is a problem!
    (0)

  6. #6
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by mallleable View Post
    BRD is a musician job, I don't see why this is a problem!
    If BRD is musician and DNC is a dancer then we need a singer job so we can have a band!
    (0)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,374
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by BabyYoda View Post
    If BRD is musician and DNC is a dancer then we need a singer job so we can have a band!
    A singer themed job could actually be really good -- especially if they make it a healer. BRD can be this music, and archery themed DPS, and for those who don't actually want to be playing a DPS, they can have singer as a music themed support.
    (0)