Results 1 to 10 of 161

Hybrid View

  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,373
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I could be supportive of this general notion if there were three tiers:
    1. Actions that are instant.
    2. Actions with a cast time that still allow you to move, albeit slowly.
    3. Actions with a cast time that require you to stand in one spot.
    If "aiming" is truly to be a mechanic in this game, then it should have at least three levels of gradation.

    But at that point, I would ask: Why shouldn't magical-ranged jobs also have the same amount of gradation in their spells? And given that, what should actually differentiate physical ranged from magical ranged?
    The already kinda do.
    1. Instant casts (PCT's Hammer combo, RDM's melee combo, and finishers, Paradox, Despair, Xenoglossy, etc on BLM, SMN)
    2. Short casts (PCT's RGB spells, RDM, Jolt, fire, and earth spells, BLM ice spells under certain conditions)
    3. Long casts (PCT's motifs, RDM's aero, and thunder spells, the rest BLM)

    I think it would just come down to aesthetics. Like wanting to play a marksman or a mage being a similar choice between playing a striking melee or a scouting melee dps where it just comes down rotational differences, and aesthetic taste. It technically would be a form of homogenization, making physical, and magical ranged more interchangeable with each other. But if giving phys ranged 'aiming' mechanics that happen to resemble casting mechanics strengthens the mechanical identity as well as being able to increase their fire power for phys ranged then I think the pros outweigh the cons. Walking cast BRD would play totally differently from PCT, and walking cast MCH would play totally different from BLM.

    I think action mechanics like cast times should be role-agnostic, and should be considered on a per job basis. Removing the cast times on SAM's Iajutsus just because it has some overlap with magical ranged DPS or undoing the Tsubame-gaeshi changes because it's like RDM's Dual Cast would make it a worse job, and so it should keep them. So if giving BRD, and MCH walking casts potentially makes them better jobs then the overlap with magical ranged should not be a problem.
    (0)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by mallleable View Post
    The already kinda do.
    1. Instant casts (PCT's Hammer combo, RDM's melee combo, and finishers, Paradox, Despair, Xenoglossy, etc on BLM, SMN)
    2. Short casts (PCT's RGB spells, RDM, Jolt, fire, and earth spells, BLM ice spells under certain conditions)
    3. Long casts (PCT's motifs, RDM's aero, and thunder spells, the rest BLM)

    .
    you can add this:

    -Rythm timing.
    -Animation-lock, slow + movespeed buff afterward.
    -Instant 2 attacks with 1scond self stun and 3.5 GCD afterward, dual attacking you can say for jobs that have dual weapons or guns.

    Quote Originally Posted by mallleable View Post
    I think action mechanics like cast times should be role-agnostic, and should be considered on a per job basis. Removing the cast times on SAM's Iajutsus just because it has some overlap with magical ranged DPS or undoing the Tsubame-gaeshi changes because it's like RDM's Dual Cast would make it a worse job, and so it should keep them. So if giving BRD, and MCH walking casts potentially makes them better jobs then the overlap with magical ranged should not be a problem.
    SAM is on the right track of job balancing and they should keep it that way,

    SAM is Slayer/Caster type of job
    RDM is Caster/Assasin
    MCH is Marksman, Artillery

    the problem is Cast in FFXIV has many meaning it could be support, it could be mage, it could be instant cast caster we don't really know,

    and marksman in ffxiv have an identity issue we don't know is it an instant cast or it should have different mechanic ?
    (0)
    Last edited by BabyYoda; 11-30-2024 at 03:22 AM.

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,636
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    SAM is on the right track of job balancing and they should keep it that way,

    SAM is Slayer/Caster type of job
    RDM is Caster/Assasin
    MCH is Marksman, Artillery

    the problem is Cast in FFXIV has many meaning it could be support, it could be mage, it could be instant cast caster we don't really know,
    Can you elaborate on these classifications and where they are from respectively how they apply to FFXIV?
    (0)