Long time MCH player here, I've played every iteration of the job from HW until DT. My honest opinion is that after Stormblood, the job just completely lost its identity, it's just a contradiction, it's a selfish damage dealer in the same role as the support jobs (and being balanced as such) while also being taxed far heavier than the other selfish jobs for free movement, it just doesn't know what it wants to be after the Shadowbringers rework.

That's not to say that you can't enjoy ShB+ MCH, I just feel that it lacks a strong identity ever since the devs departed from their original vision for MCH in HW. Now in DT, we have a job with multiple disparate systems with barely anything other than a strenuous link to each other.

Tools don't interact with the kit except for the ones that give battery. Heat barely interacts with anything. The Automaton Queen is nothing but a DoT. And Flamethrower went from an integral part of the rotation in SB to an emote you use in Limsa post-ShB. They all mash together to create something resembling a playable job, but it's so disjointed that there's not really a way to move forward.

MCH, despite being a job without much of a strict rotation, is an extremely rigid job. MCH, despite having one of the lower button counts among jobs, has a very high amount of bloat. I hope SE can untangle this walking contradiction of a job, but my hopes aren't high.