Maybe they could place down the turret and have the turret cause the target to take more damage! Let's call it... Legacy Hypercharge! The full turret ability could do this:

Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Hypercharge Potency: 90
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s,
Shares a recast timer with Rook Autoturret.

See:

https://web.archive.org/web/20170618...uide/machinist

Enjoy what you have, kids. You never know when it'll be taken from you.