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  1. #41
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    275
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CidHeiral View Post
    I really am at a loss to explain how things got to this point. It's depressing to think about. In all my years playing this game my impression was that DRG was generally viewed as one of the best designed jobs in the game by the people who loved it. There were people who hated it and how busy it was, but why would you ever redesign a job to cater to those people and ruin it for all those who loved it? It's a net zero, you're just reversing the crowds. It's absolutely baffling they chose that route and continue to ignore so much feedback from longtime DRG mains.
    One thing i heared was:
    They wanted a rework, because they reached a dead end by drg (at EW time), and wouldnt know, how to improve him futher. The rework was set up to reduce the buttons in burst Mode. And, to create new room for improvement.

    Second: reducing the number of skills feels in the current new dungeon correctly.
    Boss 2 is extrem movement forced (i complained, that its anti-blm). And Boss 3 has a very small movement frame in the second phase.
    It could be hard to use all the offensive skill + dodging all stuff, if whe had the 2 additional attacks to do (i even forgot sometimes, that i had 2 charges left in 7.0).
    (1)

  2. #42
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    One thing i heared was:
    They wanted a rework, because they reached a dead end by drg (at EW time), and wouldnt know, how to improve him futher. The rework was set up to reduce the buttons in burst Mode. And, to create new room for improvement.
    Unfortunately, the devs have a history of this. Scholar for instance peaked in HW so what they did was completely rework a job that has "peaked" and then improve on the rework. More often than not the rework is a downgrade. Now, before you fight me on this opinion of mine I will say this: Scholar has always done incredibly well numerically but the kit has always felt clunky to me.

    DRG kind of peaked in EW so it's time to get punished. Erm, I mean re-worked.
    (3)

  3. #43
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,563
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    One thing i heared was:
    They wanted a rework, because they reached a dead end by drg (at EW time), and wouldnt know, how to improve him futher. The rework was set up to reduce the buttons in burst Mode. And, to create new room for improvement.
    The "DRG is complete" thing was never said by the devs, that was pure conjecture by the community that people started parroting to support their arguments to gut the job.


    Quote Originally Posted by Keichi View Post
    Second: reducing the number of skills feels in the current new dungeon correctly.
    Boss 2 is extrem movement forced (i complained, that its anti-blm). And Boss 3 has a very small movement frame in the second phase.
    It could be hard to use all the offensive skill + dodging all stuff, if whe had the 2 additional attacks to do (i even forgot sometimes, that i had 2 charges left in 7.0).
    If you don't like playing a job with lots of skills then don't play a job with lots of skills, you have plenty of others to choose from. Don't butcher the job for those who like it the way it is.
    (12)
    Last edited by CidHeiral; 11-14-2024 at 08:28 AM. Reason: typo

  4. #44
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    24
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    I honestly don't have heaps to add to this. The main post hits the nail on the head regarding the new animations. There's so much floating and sliding in the feet positions, and some very broken looking poses. I also find the BLM gauge comparison hilarious in a 'wow, this makes me so sad for DRGs' way.

    I'm so sad we only have two real jumps left. DRG feels so bad at lower levels. It's suffering getting down synced, I refuse to use it for most roulettes these days. I've been doing my stupid ARR relic books and some of the fates are an absolute snooze fest. Unsyning dungeons used to be fun zipping around raining death on mobs. Spineshatter was really great for that, you could clear a dungeon so quickly and when racing friends leave them in the dust...
    (9)

  5. #45
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Starcross, Stardiver, Dragonfire Dive, High jump. I count 4 jumps. Same as before only starcross is way cooler than spineshatter.

    Personally I think the new animations are all really cool too. Even with all the vfx turned off(how did you do this?), they still look really cool and weighty to me. Sure they're not realistic, but they're flashy and cool. It's important to not try to see our characters the same as real life human technique, as they are much more powerful and can generate much more force than a human ever could. Then you factor in the weight of the vfx and they feel amazing on top of looking very flashy

    It's really hard to not be contrarian in these forums but somebody has to do it with all the negativity.

    Also, I can not stress how much I hated the eye mechanic being how our burst worked. It'd be one thing if it enabled something like WWT, sure that's fine. Our full burst rotation should never be dependent on something like that though. It made the job objectively bad compared to others. They always had access to their burst windows from the start of the fight. It made ultimates bad, it made dungeons extremely bad, it made solo content bad. There was nothing good about managing eyes to me. I knew how to do it correctly, I just didn't find it fun or rewarding at all. Ooooooh you pressed a button after a different button. Big brain. You did a rotation in a scripted way that wasn't intuitive.
    (0)
    Last edited by HikariKurosawa; 11-20-2024 at 02:52 AM.

  6. #46
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    “/bfx self off” to disable the light show.
    /? /bfx for a full list of options or I think there’s radio buttons in character configuration right at the bottom of the page it opens on


    The sound design of several of the new dawn trail attacks (wind’s reply, starcrosser, drakesbane, necrotise especially) is underwhelming and doesn’t convey the same sense of power the previous attack did. This is pretty bad on monk where it went from complementing the fast flurry of blows identity to clashing with it in a flashy lightshow. The vfx heavy attacks also look quite bad when cancelled, usually by the next attack oGCD or otherwise. It is important to have a grounding in reality to convey the impact of what the character is doing; you are pressing 4 on the keyboard, your character pivots and puts their full weight behind a spearthrust. Again using monk as a neutral example, elixir field has more impact than the lv92 upgrade elixir burst because they’re physically being lifted up by their attack rather than farting out a blue cloud. Similarly ssd has a lot more weight to it than dragonslide because it’s covering two sides of the triangle, implying a faster speed, it does damage so cancelling knockbacks with it is more rewarding and it’s cooler to turn their attack into yours than awkwardly sidling up and then poking. Drakesbane seems like a bit of a disaster area honestly.

    I don’t see why in a builderspender game dragoon shouldn’t have a spender burst.

    Edit: I am mildly surprised that someone has done an alliance raid let alone high end content without lowering the vfx from pink floyd concert to christmas tree.
    (2)
    Last edited by fulminating; 11-20-2024 at 03:40 AM.

  7. #47
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Regardless of how anyone feels about the Nastrond change, whether you like the job being less busy or not, there is an objective issue here. Turning 3 lower damage attacks into a single heavier damage attack makes the damage profile over a fight more swingy. It's an issue that has plagued many jobs over the years with the addition of more and more single-use high-potency attacks. It makes Dragoon even more reliant on Crit and Direct Hit than it was before.
    (15)

  8. #48
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by fulminating View Post
    Edit: I am mildly surprised that someone has done an alliance raid let alone high end content without lowering the vfx from pink floyd concert to christmas tree.
    To me alliance raid is more about the spectacle since it's pretty much casual content that can't be failed. Only content I really turn group vfx off for is ultimate raids and maybe savage raids(don't do savage raids much anymore since ultimate raiding is 100x more fun), but even then I'd prefer to play with them on as the game looks and feels way cooler when you can see everyone's abilities.

    just tried out dragoon with bfx turned off and..... I mean, is this thread a joke? obviously the animations don't make sense without the effects lol. What an inane thread. You wanna see a "bad animation"? Look at chaotic spring with bfx turned off. But then suddenly it becomes one of the coolest animations in the entire game when bfx are turned on. This thread has to be satire, or you just wanted to show off your character's glam during cool poses with your ultimate weapon.
    (0)
    Last edited by HikariKurosawa; 11-20-2024 at 06:23 AM.

  9. #49
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    155
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by jonimated View Post
    Regardless of how anyone feels about the Nastrond change, whether you like the job being less busy or not, there is an objective issue here. Turning 3 lower damage attacks into a single heavier damage attack makes the damage profile over a fight more swingy. It's an issue that has plagued many jobs over the years with the addition of more and more single-use high-potency attacks. It makes Dragoon even more reliant on Crit and Direct Hit than it was before.
    yet ppl are saying remove life surge instead which gives crits
    (0)

  10. #50
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,563
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    just tried out dragoon with bfx turned off and..... I mean, is this thread a joke? obviously the animations don't make sense without the effects lol. What an inane thread. You wanna see a "bad animation"? Look at chaotic spring with bfx turned off. But then suddenly it becomes one of the coolest animations in the entire game when bfx are turned on. This thread has to be satire, or you just wanted to show off your character's glam during cool poses with your ultimate weapon.
    Normally I ignore your antics but since this concerns the original post and I don't want more of your typical misinformation spread here I'll clarify what was already obvious to anyone who can read above a first grade level.

    The animation section in the original post concerns my issues with the character animations. I do not have any issues with the particle effects, so the particle effects are turned off to more clearly illustrate my points. While I do not usually play the game that way, during normal gameplay the character animations are still clearly visible through the particle effects and even if they weren't, hiding bad animations behind a particle effect doesn't excuse the animation being bad.

    And for the record, nobody cares about a TEA weapon in 2024, just like nobody cared when you were on here trying to flex on people with a 2024 Weapon's Refrain clear that you got dragged through.

    I'm sure by this point you're already furiously typing your usual reply that completely misses the point but I won't be replying to you any further here.
    (11)

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