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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Starcross, Stardiver, Dragonfire Dive, High jump. I count 4 jumps. Same as before only starcross is way cooler than spineshatter.

    Personally I think the new animations are all really cool too. Even with all the vfx turned off(how did you do this?), they still look really cool and weighty to me. Sure they're not realistic, but they're flashy and cool. It's important to not try to see our characters the same as real life human technique, as they are much more powerful and can generate much more force than a human ever could. Then you factor in the weight of the vfx and they feel amazing on top of looking very flashy

    It's really hard to not be contrarian in these forums but somebody has to do it with all the negativity.

    Also, I can not stress how much I hated the eye mechanic being how our burst worked. It'd be one thing if it enabled something like WWT, sure that's fine. Our full burst rotation should never be dependent on something like that though. It made the job objectively bad compared to others. They always had access to their burst windows from the start of the fight. It made ultimates bad, it made dungeons extremely bad, it made solo content bad. There was nothing good about managing eyes to me. I knew how to do it correctly, I just didn't find it fun or rewarding at all. Ooooooh you pressed a button after a different button. Big brain. You did a rotation in a scripted way that wasn't intuitive.
    (0)
    Last edited by HikariKurosawa; 11-20-2024 at 02:52 AM.

  2. #2
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    24
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Starcross, Stardiver, Dragonfire Dive, High jump. I count 4 jumps. Same as before only starcross is way cooler than spineshatter.
    Responding for clarity.

    I'm not talking about the animations here, I'm talking about what the skills do. Starcross is not a jump, it's a ranged attack. High Jump has always been a pseudo jump as you returned to your original position and now it's just another ranged attack (which I do agree is better than getting pinged for high jumping into snapshots). The only Jumps left, something that actually moves us forward in a fight or dungeon like I was talking about, are StarDriver and DragonFire Dive. Not counting the Dash as that's a non-potency gap closer, not an attack skill.

    Don't care how it looked, two stacks of spineshatter ment two more jumps and it was a lot of fun. They took our jumps and replaced them with ranged attacks and the trend is to make the job less and less interesting over time. This is worth feeling bad about.
    (10)
    Last edited by AngelMercury; 11-20-2024 at 01:30 PM.

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by AngelMercury View Post
    Responding for clarity.

    I'm not talking about the animations here, I'm talking about what the skills do. Starcross is not a jump, it's a ranged attack. High Jump has always been a pseudo jump as you returned to your original position and now it's just another ranged attack (which I do agree is better than getting pinged for high jumping into snapshots). The only Jumps left, something that actually moves us forward in a fight or dungeon like I was talking about, are StarDriver and DragonFire Dive. Not counting the Dash as that's a non-potency gap closer, not an attack skill.

    Don't care how it looked, two stacks of spineshatter ment two more jumps and it was a lot of fun. They took our jumps and replaced them with ranged attacks and the trend is to make the job less and less interesting over time. This is worth feeling bad about.
    How much mobility do you think a job can have lol. We're in a far better position now since we aren't incentivized to use 2/3 of our mobility jump cooldowns for dps potency. Two stacks of spineshatter meant our mobility was used for burst and not mobility. That's what felt bad, we had a mobility ability and it was always just used as a dps button. Now we have two charges that are only used for mobility.

    I think a lot of the complaints are rooted in people just wanting the job to be extremely overtuned.
    (0)

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