
Originally Posted by
Aco505
I am not surprised they reduced the number of NAS from LotD. The JP player base has been asking for things like these in their own thread, as well as a reduction of oGCDs to press.
We've also been discussing solutions and giving feedback on DRG in different threads in this subforum, yet what we get is this.
One of DRG's core features is being an oGCD-heavy job. Most of its burst damage comes from oGCDs, which is quite unique compared to the rest of the jobs and particularly the other melee DPS.
I wouldn't be annoyed by the single NAS charge if we had got a better and more engaging filler, or more LotD phases, but instead the filler remains as boring and now the burst will be even simpler. Just imagine bursts at level 70, 80 and 90 as well as 1-minute bursts at 100. It's just terrible.
Either give us more things to play with or revert the NAS change. For instance, if you want to grant us only 3 additional oGCDs in LotD, then return Dragon Sight as a gauge generator that gives us one extra LotD every 2-minutes.
Additionally, reduce the cooldown of Winged Glide to either 30 or 45 seconds. A 60s CD for a gap closer is just a carryover from Spineshatter that was left there.
Mirage Dive's buff duration should also be increased to 20s. Mirage Dive should've also granted one scale per use instead of just increasing its potency. We need to interact more with our remaining gauge element!
Finally, Elusive Jump making Piercing Talon stronger is a boring implementation for DRG uptime. It'd been way more unique if all our weaponskills had 5-6 yalms for the "long weapon" fantasy, or if we were given a tool that made a specific amount of weaponskills have this range for a short period of time/number of attacks.
But please, stop removing core aspects of the job. First the eyes and any gauge management, and now the weaves. The filler is already mind numbing and we went from 50% positional frequency to 30%. It's becoming too boring and simple. We don't want homogenization. It's alright for jobs to be different and it's alright for DRG to keep its high amount of oGCDs.
If the problem is in the amount of weaves and you cannot make big changes before 8.0, then rework Life Surge so that it becomes a weaponskill with charges that can (direct) critical hit and, perhaps, give a scale.