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  1. #31
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,564
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Balmung_Griffin View Post
    Low level burst and AoE rotation are definitely less fun with those changes.
    I wasn't expecting much of the feedback in this thread to be addressed if any, but I am genuinely surprised that after collecting DRG feedback in the months since launch their conclusion was to simplify the job even further. I have a very hard time believing the overall consensus of DRG mains was "please gut the job more."

    EDIT: I remembered that SE posts the reasoning behind their changes on the job actions page. Here's what they have to say about DRG:

    "To help prevent DPS loss when it's necessary to keep distance from an enemy, we've increased the potency of Piercing Talon. An additional effect further increasing its potency has also been added to Elusive Jump. To reduce the number of actions executed during damage burst phases, players will no longer gain multiple stacks of Nastrond Ready. Because this change greatly affects dragoon DPS, we've made further adjustments to other actions to maintain balance among melee DPS jobs."

    The "to reduce the number of actions executed during damage burst phases" line gives it away. Just as I've said before, this is another step on their mission to make every job as dumbed down as they possibly can to appeal to the people who hate it. All jobs must be designed for people who play half asleep and with their monitor turned off. If you've been a DRG main for years and loved the way it was before, too bad, SE says you don't matter. Very cool!
    (10)
    Last edited by CidHeiral; 11-12-2024 at 02:16 PM.

  2. #32
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    856
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I shall go ahead and just cross post my reply in the other thread.


    Quote Originally Posted by Aco505 View Post
    I am not surprised they reduced the number of NAS from LotD. The JP player base has been asking for things like these in their own thread, as well as a reduction of oGCDs to press.

    We've also been discussing solutions and giving feedback on DRG in different threads in this subforum, yet what we get is this.

    One of DRG's core features is being an oGCD-heavy job. Most of its burst damage comes from oGCDs, which is quite unique compared to the rest of the jobs and particularly the other melee DPS.

    I wouldn't be annoyed by the single NAS charge if we had got a better and more engaging filler, or more LotD phases, but instead the filler remains as boring and now the burst will be even simpler. Just imagine bursts at level 70, 80 and 90 as well as 1-minute bursts at 100. It's just terrible.

    Either give us more things to play with or revert the NAS change. For instance, if you want to grant us only 3 additional oGCDs in LotD, then return Dragon Sight as a gauge generator that gives us one extra LotD every 2-minutes.

    Additionally, reduce the cooldown of Winged Glide to either 30 or 45 seconds. A 60s CD for a gap closer is just a carryover from Spineshatter that was left there.

    Mirage Dive's buff duration should also be increased to 20s. Mirage Dive should've also granted one scale per use instead of just increasing its potency. We need to interact more with our remaining gauge element!

    Finally, Elusive Jump making Piercing Talon stronger is a boring implementation for DRG uptime. It'd been way more unique if all our weaponskills had 5-6 yalms for the "long weapon" fantasy, or if we were given a tool that made a specific amount of weaponskills have this range for a short period of time/number of attacks.

    But please, stop removing core aspects of the job. First the eyes and any gauge management, and now the weaves. The filler is already mind numbing and we went from 50% positional frequency to 30%. It's becoming too boring and simple. We don't want homogenization. It's alright for jobs to be different and it's alright for DRG to keep its high amount of oGCDs.

    If the problem is in the amount of weaves and you cannot make big changes before 8.0, then rework Life Surge so that it becomes a weaponskill with charges that can (direct) critical hit and, perhaps, give a scale.

    I have been giving this kind of feedback for months, as have others. The fact that the only thing they properly addressed was STC's range (going from 3 to 20!) is just confusing. How is it possible that SAM got a fantastic change for their Iaijutsu yet DRG gets even more removals?
    (5)

  3. #33
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    93
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I read the bit about elusive and piercing talon and was like ooo that's neat~ then I read "Stacks of Nastrond Ready granted has been reduced from 3 to 1." and couldn't help but laugh xD lawd.
    (3)

  4. #34
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    856
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reldhir View Post
    I read the bit about elusive and piercing talon and was like ooo that's neat~ then I read "Stacks of Nastrond Ready granted has been reduced from 3 to 1." and couldn't help but laugh xD lawd.
    The Elusive Jump change is going to be a pain because it might promote degenerate behavior or the use of EJ for damage in specific scenarios instead of its purpose. Plus not all arenas are suitable for this kind of thing.
    (3)

  5. #35
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    93
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    The Elusive Jump change is going to be a pain because it might promote degenerate behavior or the use of EJ for damage in specific scenarios instead of its purpose. Plus not all arenas are suitable for this kind of thing.
    I wonder if it will be worth using in the opener. It would push chaotic spring back so it can catch the buffs? loldegenthings
    (0)

  6. #36
    Player
    CidHeiral's Avatar
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    Dec 2021
    Posts
    1,564
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    I have been giving this kind of feedback for months, as have others. The fact that the only thing they properly addressed was STC's range (going from 3 to 20!) is just confusing. How is it possible that SAM got a fantastic change for their Iaijutsu yet DRG gets even more removals?
    I really am at a loss to explain how things got to this point. It's depressing to think about. In all my years playing this game my impression was that DRG was generally viewed as one of the best designed jobs in the game by the people who loved it. There were people who hated it and how busy it was, but why would you ever redesign a job to cater to those people and ruin it for all those who loved it? It's a net zero, you're just reversing the crowds. It's absolutely baffling they chose that route and continue to ignore so much feedback from longtime DRG mains.
    (7)
    Last edited by CidHeiral; 11-12-2024 at 04:26 PM.

  7. #37
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,242
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CidHeiral View Post
    The "to reduce the number of actions executed during damage burst phases" line gives it away. Just as I've said before, this is another step on their mission to make every job as dumbed down as they possibly can to appeal to the people who hate it. All jobs must be designed for people who play half asleep and with their monitor turned off. If you've been a DRG main for years and loved the way it was before, too bad, SE says you don't matter. Very cool!
    I mean it's not that I don't get it - FFXIV is inherently a very casual game and hence having very casual jobs is conductive to its playerbase - but if that's the goal then Dragoon was already more or less the most casual-friendly melee DPS around, more so than even Viper and Reaper.
    (0)

  8. #38
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Ok like I get they want it to be less busy but... new idea: how about we make it more busy?

    There are people who enjoy this content. I've never had more fun being dragoon than having to double weave my entire burst while managing complex mechanics. Hell, this was my first expack getting into high level content on dragoon. It's been fantastic! So busy so frenetic, so fun! I'm even looking at doing an Ultimate for the first time ever! But now I'll probably do that ultimate on another class because DRG just won't be as fun without that busy burst, and I'm sad about it.

    Let people have fun!
    (10)

  9. #39
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    The only thing I disagree with is removal of RoTD in 8.0, really like that animation even if Nidhogg is supposed to be my enemy, the rule of cool works here for me.
    Other than that, couldn't agree more.
    (1)
    Last edited by VerySadDRG; 11-13-2024 at 11:03 AM.

  10. 11-13-2024 05:04 AM

  11. #40
    Player
    VerySadDRG's Avatar
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    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Carighan View Post
    I mean it's not that I don't get it - FFXIV is inherently a very casual game and hence having very casual jobs is conductive to its playerbase - but if that's the goal then Dragoon was already more or less the most casual-friendly melee DPS around, more so than even Viper and Reaper.
    It wasn't that way until 7.0 tho. I'd say DRG was the only melee left with interesting job mechanic (Dragon Gauge) that worked on OGCDs instead of GCDs, which allowed to make new burst windows and stuff like that. But not anymore, since, for some reason, EVERY job needs to be braindead.
    (3)

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