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  1. #51
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,129
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Some people genuinely aren’t merely pretending. It’s not their fault usually. Perhaps giving them engagement is crueller than ignoring them though.

    I wonder if it’s a stylistic change or just a change in staff. With all the talk about cbu3’s different projects taking established talent, it could be that a load bearing dev has been reassigned.
    (2)

  2. #52
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by seolhyun View Post
    yet ppl are saying remove life surge instead which gives crits
    Being fair some number of the people suggesting that have also suggested making it a trait of some kind that automatically gives crits to certain weaponskills, perhaps as an enhancement of Lance Charge or something.
    (1)

  3. #53
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,340
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by fulminating View Post
    I wonder if it’s a stylistic change or just a change in staff. With all the talk about cbu3’s different projects taking established talent, it could be that a load bearing dev has been reassigned.
    I had the same thought. Other jobs received fantastic new animations in Dawntrail while DRG has many that look quite amateur. Perhaps some less experienced developers were assigned to the job this time around, but I suppose that's all conjecture.

    In any case I hope the animations are improved at some point and more importantly, I hope the gameplay issues are addressed. The gameplay is always the most important thing. I can live with goofy animations if I have to.
    (4)

  4. #54
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by CidHeiral View Post
    Normally I ignore your antics but since this concerns the original post and I don't want more of your typical misinformation spread here I'll clarify what was already obvious to anyone who can read above a first grade level.

    The animation section in the original post concerns my issues with the character animations. I do not have any issues with the particle effects, so the particle effects are turned off to more clearly illustrate my points. While I do not usually play the game that way, during normal gameplay the character animations are still clearly visible through the particle effects and even if they weren't, hiding bad animations behind a particle effect doesn't excuse the animation being bad.

    And for the record, nobody cares about a TEA weapon in 2024, just like nobody cared when you were on here trying to flex on people with a 2024 Weapon's Refrain clear that you got dragged through.

    I'm sure by this point you're already furiously typing your usual reply that completely misses the point but I won't be replying to you any further here.
    The animations aren't bad though, you just lack understanding of weight and power. You think that the character should be like, pushing and generating the force for the entire time, where the reality is you are accelerating a sharp and heavy spearhead through a target after putting inertia into it. The weapon does the majority of the work when it is set into motion. I always cringe when I hear people talking about power when they have no clue.
    (0)
    Last edited by HikariKurosawa; 11-20-2024 at 12:49 PM.

  5. #55
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    20
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Starcross, Stardiver, Dragonfire Dive, High jump. I count 4 jumps. Same as before only starcross is way cooler than spineshatter.
    Responding for clarity.

    I'm not talking about the animations here, I'm talking about what the skills do. Starcross is not a jump, it's a ranged attack. High Jump has always been a pseudo jump as you returned to your original position and now it's just another ranged attack (which I do agree is better than getting pinged for high jumping into snapshots). The only Jumps left, something that actually moves us forward in a fight or dungeon like I was talking about, are StarDriver and DragonFire Dive. Not counting the Dash as that's a non-potency gap closer, not an attack skill.

    Don't care how it looked, two stacks of spineshatter ment two more jumps and it was a lot of fun. They took our jumps and replaced them with ranged attacks and the trend is to make the job less and less interesting over time. This is worth feeling bad about.
    (8)
    Last edited by AngelMercury; 11-20-2024 at 01:30 PM.

  6. #56
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by AngelMercury View Post
    Responding for clarity.

    I'm not talking about the animations here, I'm talking about what the skills do. Starcross is not a jump, it's a ranged attack. High Jump has always been a pseudo jump as you returned to your original position and now it's just another ranged attack (which I do agree is better than getting pinged for high jumping into snapshots). The only Jumps left, something that actually moves us forward in a fight or dungeon like I was talking about, are StarDriver and DragonFire Dive. Not counting the Dash as that's a non-potency gap closer, not an attack skill.

    Don't care how it looked, two stacks of spineshatter ment two more jumps and it was a lot of fun. They took our jumps and replaced them with ranged attacks and the trend is to make the job less and less interesting over time. This is worth feeling bad about.
    How much mobility do you think a job can have lol. We're in a far better position now since we aren't incentivized to use 2/3 of our mobility jump cooldowns for dps potency. Two stacks of spineshatter meant our mobility was used for burst and not mobility. That's what felt bad, we had a mobility ability and it was always just used as a dps button. Now we have two charges that are only used for mobility.

    I think a lot of the complaints are rooted in people just wanting the job to be extremely overtuned.
    (0)

  7. #57
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    268
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Why do the people allways want the drg to become a gummi bear?
    Yeah, the jumps are the most iconic stuff of them. But, as a fighter are they limited to (they bring you in questionable positions). The drg is not only a jumper, but a spearfighter to, who is in close combat. Even Estenien use jumps barely in cutscene, if he is not fighting a flying enemie.

    The Dash is simply a forward jump. The direct jump has probably a gameplay reason, that you are jumping back to your starting point (originaly, did you truly jumped to the target and than back, but, it created problems with aoe attacks of enemie and restricted the drg, that was changed in EW for gameplay reason).

    Whe have dragondive and Star dive for cap closer, with 2 charges of Dash. That create enough mobility (and even dragon dive is mostly used together with the dragon soul as dmg skill, and not as closer).
    That Star cross isnt a closer surprised me (would have been nice to). But, when i think about the rabbit hole, is it good for this Patch, that i can use it without worry, to jump in the hole.

    And, there arent many jump animations left, that they could use. Whe have allready some close combat with small jumps for the attack.
    The only special jump that whe miss, would be a Drill like line jump, like Kiba's Getsuga from Naruto. But, whe have mostly magic attack for line attacks.

    The drg is practicly one of the most mobile classes (if not the most mobile one). That is completly enough.
    (1)

  8. #58
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    980
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by seolhyun View Post
    yet ppl are saying remove life surge instead which gives crits
    Damage output is trivial to tune. It really does not matter in the big picture. It's the details you brush up after you're done with actual changes.
    (0)

  9. #59
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    268
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    Damage output is trivial to tune. It really does not matter in the big picture. It's the details you brush up after you're done with actual changes.
    Life surge is nice for healing. Esspecialy, combinated with aoe attack (but yeah, it is a skill, i see on the chobing block, i espected it to be removed, allready to 7.0).
    (0)

  10. #60
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    29
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    Life surge is nice for healing. Esspecialy, combinated with aoe attack (but yeah, it is a skill, i see on the chobing block, i espected it to be removed, allready to 7.0).
    While it may be fine for 5+ targets, Life Surge is anything but nice against single target (and not to mention that you should never use it to heal yourself).
    (4)

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