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  1. #1
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    166
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by jonimated View Post
    Regardless of how anyone feels about the Nastrond change, whether you like the job being less busy or not, there is an objective issue here. Turning 3 lower damage attacks into a single heavier damage attack makes the damage profile over a fight more swingy. It's an issue that has plagued many jobs over the years with the addition of more and more single-use high-potency attacks. It makes Dragoon even more reliant on Crit and Direct Hit than it was before.
    yet ppl are saying remove life surge instead which gives crits
    (0)

  2. #2
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by seolhyun View Post
    yet ppl are saying remove life surge instead which gives crits
    Being fair some number of the people suggesting that have also suggested making it a trait of some kind that automatically gives crits to certain weaponskills, perhaps as an enhancement of Lance Charge or something.
    (1)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,387
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by seolhyun View Post
    yet ppl are saying remove life surge instead which gives crits
    Damage output is trivial to tune. It really does not matter in the big picture. It's the details you brush up after you're done with actual changes.
    (0)

  4. #4
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    Damage output is trivial to tune. It really does not matter in the big picture. It's the details you brush up after you're done with actual changes.
    Life surge is nice for healing. Esspecialy, combinated with aoe attack (but yeah, it is a skill, i see on the chobing block, i espected it to be removed, allready to 7.0).
    (0)

  5. #5
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    Life surge is nice for healing. Esspecialy, combinated with aoe attack (but yeah, it is a skill, i see on the chobing block, i espected it to be removed, allready to 7.0).
    While it may be fine for 5+ targets, Life Surge is anything but nice against single target (and not to mention that you should never use it to heal yourself).
    (4)

  6. #6
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Keichi View Post
    Life surge is nice for healing. Esspecialy, combinated with aoe attack (but yeah, it is a skill, i see on the chobing block, i espected it to be removed, allready to 7.0).
    Life Surge to me has always felt like a holdover skill from OG Dragoon. It feels like Dragoon Kaiten. I don't really have an opinion on whether it should be removed/replaced or not, but considering changes SE has made historically I'm genuinely surprised it has lasted this long.
    (6)

  7. #7
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Some people genuinely aren’t merely pretending. It’s not their fault usually. Perhaps giving them engagement is crueller than ignoring them though.

    I wonder if it’s a stylistic change or just a change in staff. With all the talk about cbu3’s different projects taking established talent, it could be that a load bearing dev has been reassigned.
    (2)

  8. #8
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,627
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by fulminating View Post
    I wonder if it’s a stylistic change or just a change in staff. With all the talk about cbu3’s different projects taking established talent, it could be that a load bearing dev has been reassigned.
    I had the same thought. Other jobs received fantastic new animations in Dawntrail while DRG has many that look quite amateur. Perhaps some less experienced developers were assigned to the job this time around, but I suppose that's all conjecture.

    In any case I hope the animations are improved at some point and more importantly, I hope the gameplay issues are addressed. The gameplay is always the most important thing. I can live with goofy animations if I have to.
    (4)

  9. #9
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Why do the people allways want the drg to become a gummi bear?
    Yeah, the jumps are the most iconic stuff of them. But, as a fighter are they limited to (they bring you in questionable positions). The drg is not only a jumper, but a spearfighter to, who is in close combat. Even Estenien use jumps barely in cutscene, if he is not fighting a flying enemie.

    The Dash is simply a forward jump. The direct jump has probably a gameplay reason, that you are jumping back to your starting point (originaly, did you truly jumped to the target and than back, but, it created problems with aoe attacks of enemie and restricted the drg, that was changed in EW for gameplay reason).

    Whe have dragondive and Star dive for cap closer, with 2 charges of Dash. That create enough mobility (and even dragon dive is mostly used together with the dragon soul as dmg skill, and not as closer).
    That Star cross isnt a closer surprised me (would have been nice to). But, when i think about the rabbit hole, is it good for this Patch, that i can use it without worry, to jump in the hole.

    And, there arent many jump animations left, that they could use. Whe have allready some close combat with small jumps for the attack.
    The only special jump that whe miss, would be a Drill like line jump, like Kiba's Getsuga from Naruto. But, whe have mostly magic attack for line attacks.

    The drg is practicly one of the most mobile classes (if not the most mobile one). That is completly enough.
    (1)

  10. #10
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    ....even dragon dive is mostly used together with the dragon soul as dmg skill, and not as closer....
    In High-end Dragonfire dive gets used on cooldown because it has a hard 2min cooldown. You ideally don't want to drift but I have definitely drifted that back a GCD before for encounter specific gap closing situations if for some reason I don't want to delay my Stardriver or it's going to align with a lance charge better. In dungeons and stuff I have certainly used it to gap close on a pack because purely because it's fun and trash is trash, 2min will be back for the next boss.

    Quote Originally Posted by Keichi View Post
    The drg is practicly one of the most mobile classes (if not the most mobile one). That is completly enough.
    We have to agree to disagree here. Dashes don't count as every job has a dash of some kind now. Not talking about animation jumps or pseudo jump like old Highjump that don't damage or actually move you. I much preferred having more damaging jumps. For me the high weaving and movement is what the job is about. Even if at this iteration it still 'moves' more than most other jobs the fact is it moved And damage at the same time more before. It's ok for this to be something very different from other jobs. There are 20 other jobs that do other things.

    Or should I start campaigning against casting cause I think it feels awful and they all should play like phys jobs and be instant. Most people would say 'Maybe you should try summoner or maybe not play casters' which I think is reasonable, since summoner is the least casty caster. The point is we should want and get jobs that function differently from each other and DRG being mobile part of it's thing, or it was.
    (3)

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