Quote Originally Posted by BabyYoda View Post
When I said other genres I mean also PVE cooperative games like monster hunter, granblue fantasy and dauntless are PvE cooperative games that succeeded to have other things that as important as DPS.

this problem is in FFXIV and other MMOs which is it is one dimensional view that is DPS and only DPS.

PvE games that I mentioned even in high end content there is much more things that is important more than DPS, even DPS has a different variation of it, crit, weak-points and elemental damage and weapon type.
FFXIV doesn't have these things or at least it is not as important as it seems.

Players who plays FFXIV and players who is playing other PvE games are all humans, it is a design choice that lead us to be in this extreme narrow view.
Adding all those variations in an MMO is just illusion of choice. The community will settle in one optimal strategy and will start excluding players that don't conform, or you will be forced to farm specific equipment to deal with specific bosses, at which point we're back to the same DPS discussion because the assumption is everyone is using the optimal equipment for the best odds of success.

The alternative is running content that doesn't involve DPS checks, at which point... Sure, do whatever you want. I don't think anyone cares about the DPS of a random player in Roulette #536.