Quote Originally Posted by BabyYoda View Post
But why? I play video games from many other genres that doesn't have this problem
Most other genres are: PvP or single player.

What makes MMORPGs different is it is cooperative PvE, with bosses that have ridiculously huge health pools.

Since the health pools are so big, humans being humans, developed tools to give themselves an advantage. This is what humans have done at least since they stopped walking on their hands.

Those tools then became a competitive measuring contest in and of themselves and what followed that was dopamine hits and using it to judge others.

While FFXIV wanted to avoid all this by not implementing DPS measuring stats, it has still influenced a lot of design decisions such as job simplification and the large hitboxes we got in Endwalker to improve uptime.

Of course, only competitive people care about this, and a large percentage of humans including myself aren't competitive, so if you don't get it then maybe you're in the same camp as me.