Its because the design is based around DPS. Every job is dps. Blame the devs, not the players


Its because the design is based around DPS. Every job is dps. Blame the devs, not the players
I know something called optimizing a job mechanic which is not existing in FFXIVOptimization and improving numbers is human nature. You can see it everywhere, not only in video games.
Imagine two groups of raiders, each one 100% equally friendly and nice. Which one would you rather be a part of:
1. The group who brings in enough DPS to kill a boss consistently.
2. The group who lacks DPS and hits enrage.
Because before DT there were dps checks.


I want nasty puzzle solving inside Savage raids, that puts the mind on the edge, else it is just routine routine and routine.....
Any game with a competitive aspect cares about this in some way. They just frame it differently. Shooters absolutely care about DPS they just call it TTK. Strategy gamers care about APM. Fighters care about APM and executing combos. In every case it all comes down to doing the most the fastest.

Because the games design revolves around DPS? Because doing big damage, seeing big numbers feels good? Whilst Ff14 does not have an actual DPS meter it feels good to see yourself at the top of the meters? What is so hard to get lmao
Tbh I leave my rolos nowadays when the DPS is slacking and it takes forever for packs or bosses to die just to log into another game that respects my time.
It's only a competition in this game because you make it one.Any game with a competitive aspect cares about this in some way. They just frame it differently. Shooters absolutely care about DPS they just call it TTK. Strategy gamers care about APM. Fighters care about APM and executing combos. In every case it all comes down to doing the most the fastest.
And you people wonder why people play solo.
Last edited by TBerry; 11-19-2024 at 01:35 AM.
Dawntrail is what I imagine the entire MSQ as a healer-main.
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