Quote Originally Posted by Jeeqbit View Post
Most other genres are: PvP or single player.

What makes MMORPGs different is it is cooperative PvE, with bosses that have ridiculously huge health pools.

Since the health pools are so big, humans being humans, developed tools to give themselves an advantage. This is what humans have done at least since they stopped walking on their hands.

Those tools then became a competitive measuring contest in and of themselves and what followed that was dopamine hits and using it to judge others.

While FFXIV wanted to avoid all this by not implementing DPS measuring stats, it has still influenced a lot of design decisions such as job simplification and the large hitboxes we got in Endwalker to improve uptime.

Of course, only competitive people care about this, and a large percentage of humans including myself aren't competitive, so if you don't get it then maybe you're in the same camp as me.
When I said other genres I mean also PVE cooperative games like monster hunter, granblue fantasy and dauntless are PvE cooperative games that succeeded to have other things that as important as DPS.

this problem is in FFXIV and other MMOs which is it is one dimensional view that is DPS and only DPS.

PvE games that I mentioned even in high end content there is much more things that is important more than DPS, even DPS has a different variation of it, crit, weak-points and elemental damage and weapon type.
FFXIV doesn't have these things or at least it is not as important as it seems.

Players who plays FFXIV and players who is playing other PvE games are all humans, it is a design choice that lead us to be in this extreme narrow view.