Quote Originally Posted by Alice_Rivers View Post
To give a couple of examples, strictly in principle:-
PLD: THE mitigation tank, all about using that shield to reduce damage taken and has minimal - if any - heals.
WAR: THE heal tank, basically the reverse of the PLD, it has many heals (though maybe not quite as powerful as now) but minimal mits.
DRK: The parry all the things tank, tapping back into it's roots it seeks to maximise it's parry chance and shields what it has to while turning incoming damage into outgoing damage be that with an HP scalar or through it's gauge.
GNB: Then becomes all about evasion, I'll leave it to more creative minds to flesh it out though - I haven't ideas.
While that sounds really nice on paper, it wouldn't work in the current raid environment, unless (taking wAR as example) you buff warrior hitpoints substantially so it can survive various mechanics with only minimal mitigation.
What I'm getting at is that such changes would need to be complimented by major fight design changes and I doubt they'd do either or both.