Quote Originally Posted by ovIm View Post
I can try to explain, though it is more likely my own perspective and possibly not valid for other players. Also, I have retired from raiding and now mostly play PVP and the occasional dungeon, just to keep that in mind. That being said:

Having the limitation on TCJ was a form of skill expression. Knowing when you had to stand still to execute your abilities showed some knowledge about the fight and job. Sure it was frustrating when you accidentally moved, but when you did not and executed TCJ perfectly, it actually felt good. Like me improving as a player good. Like if I had just solved a puzzle good. Does that make sense?




Because that is all the devs do, remove mechanics and not substitute them with other mechanics, making classes feel more watered down with each iteration. Viper was not even allowed a month of having some resemblance of gameplay mechanics before that was neutered, and that was a super new job.
I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.