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  1. #1
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    92
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ovIm View Post
    I can try to explain, though it is more likely my own perspective and possibly not valid for other players. Also, I have retired from raiding and now mostly play PVP and the occasional dungeon, just to keep that in mind. That being said:

    Having the limitation on TCJ was a form of skill expression. Knowing when you had to stand still to execute your abilities showed some knowledge about the fight and job. Sure it was frustrating when you accidentally moved, but when you did not and executed TCJ perfectly, it actually felt good. Like me improving as a player good. Like if I had just solved a puzzle good. Does that make sense?




    Because that is all the devs do, remove mechanics and not substitute them with other mechanics, making classes feel more watered down with each iteration. Viper was not even allowed a month of having some resemblance of gameplay mechanics before that was neutered, and that was a super new job.
    I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.
    (11)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KillaKilala View Post
    I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.
    And that’s why punishment for a high damage mechanic is good

    If punishment is only attached to failure of weak secondary and tertiary skills you functionally don’t have punishment
    (25)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KillaKilala View Post
    I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.
    I do understand where you are coming from, really, and you make a good point. Especially when you have choppy or laggy internet, using TCJ was a chore and a half, and not quite as enjoyable as it could be, whilst being incredibly punishing.
    (2)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. 11-12-2024 06:15 PM

  5. #5
    Player
    Alix_Farin's Avatar
    Join Date
    Jan 2024
    Location
    Gridania
    Posts
    3
    Character
    Alix Farin
    World
    Halicarnassus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KillaKilala View Post
    I mean I completely agree with your philosophy, but this specific mechanic was actually bad.
    I think everyone's problem is that things are just getting stripped away with no recourse, yeah. It's less about if this particular one was bad and more like there goes another thing without anything new to take it's place. It's a drain on flavor, the discussion for deeper mechanics is a conversation myself and lots of others are far, far past it being the point anymore.
    (7)