Care to explain why? People who are complaining about ninja changes clearly have never played ninja, at least not in the raid environment. Yes it is hard to stand still during TCJ and it was too punishing. Even the top ninja players complained about this. Devs removed an annoying mechanic that should’ve never existed and you act like it’s the end of the world, the job is too easy now and lost all its identity… No, it still has ten chi jin combos, it still requires you to press 49 buttons per minute… how is that easier or less unique? Look I want game to be harder, I even made a thread about this, but the old TCJ really was a bad mechanic, too easy to break and too punishing, it even made me stop playing ninja even though I love this job.
I can try to explain, though it is more likely my own perspective and possibly not valid for other players. Also, I have retired from raiding and now mostly play PVP and the occasional dungeon, just to keep that in mind. That being said:
Having the limitation on TCJ was a form of skill expression. Knowing when you had to stand still to execute your abilities showed some knowledge about the fight and job. Sure it was frustrating when you accidentally moved, but when you did not and executed TCJ perfectly, it actually felt good. Like me improving as a player good. Like if I had just solved a puzzle good. Does that make sense?
Because that is all the devs do, remove mechanics and not substitute them with other mechanics, making classes feel more watered down with each iteration. Viper was not even allowed a month of having some resemblance of gameplay mechanics before that was neutered, and that was a super new job.Devs removed an annoying mechanic that should’ve never existed and you act like it’s the end of the world
So long, and thanks for all the fish.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.I can try to explain, though it is more likely my own perspective and possibly not valid for other players. Also, I have retired from raiding and now mostly play PVP and the occasional dungeon, just to keep that in mind. That being said:
Having the limitation on TCJ was a form of skill expression. Knowing when you had to stand still to execute your abilities showed some knowledge about the fight and job. Sure it was frustrating when you accidentally moved, but when you did not and executed TCJ perfectly, it actually felt good. Like me improving as a player good. Like if I had just solved a puzzle good. Does that make sense?
Because that is all the devs do, remove mechanics and not substitute them with other mechanics, making classes feel more watered down with each iteration. Viper was not even allowed a month of having some resemblance of gameplay mechanics before that was neutered, and that was a super new job.




And that’s why punishment for a high damage mechanic is goodI mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.
If punishment is only attached to failure of weak secondary and tertiary skills you functionally don’t have punishment
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I do understand where you are coming from, really, and you make a good point. Especially when you have choppy or laggy internet, using TCJ was a chore and a half, and not quite as enjoyable as it could be, whilst being incredibly punishing.I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.
So long, and thanks for all the fish.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
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