The worst part is that it wasn't even complex in EW. LotD was streamlined in full uptime fights compared to ShB, leaving actual management and thought a thing when specific types and amounts of downtime were involved.
Now that the core aspect of LotD doesn't require management, it shows how fundamental the eyes were for the feel and game play of the job, even if we could argue that 7.0 didn't radically change any other parts of the kit.



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