Its quite clear you didn't complete or even attempt the content. Criterion is exactly what you are looking for, but you disagree because...you can I guess?

You could always just ask if you don't understand what I am saying instead of using such a passive aggressive undertone.
Do you want me to repeat it using simpler words so you understand or are you just here to troll, because then I'll pass, i have way more important things to do.
Nothing is really being missed here. You want criterion type content. It exists in the game (called criterion). You say you don't want it even though you explained it as a piece of content you would like. It exists in the game. You haven't done it before. You say it doesn't fit what you want, but you haven't done it. The only troll is youYou could always just ask if you don't understand what I am saying instead of using such a passive aggressive undertone.
Do you want me to repeat it using simpler words so you understand or are you just here to troll, because then I'll pass, i have way more important things to do..
Edit:
This is factually not true. The ultimate on-patch will require BiS gear while its current. This is how its always been from UCOB until now. You do the savage tier when its current to farm gear from the raid and tomes (with augments). You then use that gear in the next patch to attempt the ultimate on patch. Please do the content.
Last edited by TomsYoungerBro; 11-05-2024 at 10:59 AM.
Very persuasive, astute even, argument. If this weren't an MMO and if there didn't exist examples that you could pull from to make a comparative counter-example. You can have varying levels of difficulty when it comes to new dungeons, in fact an MMO named Mabinogi (a 16 maybe more years old mmo) has beginner dungeons, normal dungeons, basic dungeons, intermediate dungeons, advanced dungeons, hard mode normal dungeons, hard mode basic dungeons, hard mode advanced dungeons, shadow missions (which are effectively non-floor related monster environments), theater missions (Same as prior), and a whole lot of other monster related content all varying levels of difficulty and execution depending on how they are named (beginner, normal, basic, intermediate, advanced, and phantasmal (more modernly added now))
Now it doesn't have to be that crazy but a lot of folks seem to be asking for more varying levels of difficulty combined with better execution. I am not sure how that is hard to understand, there doesn't just have to exist the easiest/hardest end of the spectrum of content and it doesn't all have to be made in the same format.
I don't care one way or the other, I am more concerned on why people are against more content being added, that surely wasn't on my bingo card of FFXIV players, especially with the lack of newer added content and the spacing issue on how long that content is supposed to last.
Last edited by Katish; 11-05-2024 at 05:24 PM.

And that's perfectly fine. When one leaves a statement like that, by itself, it indeed gives the impression of indifference or the false benevolence you mentioned. However, I understood it as him trying to say, "Hey, if the content doesn’t appeal to you or is too demanding so that you need a break, take it without the fear of missing out or falling behind other players." Which, in my opinion, isn’t the worst mentality to have.
However, you’re also right—if I’m offering a live-action service like an MMO, I have to keep fill it with live; otherwise, people will wander off. And if they then start other MMOs and even form emotional attachments to the game or the people they meet, the likelihood of them returning is, as to be expected, quite low. And no responsible operator would want that.
This lack of risk-taking and insistence on old patterns isn’t unique to SQE, though. I’ve noticed it with many Japanese companies. Even major brands like Pokémon, which have been receiving more and more criticism for over a decade now, prefer to stick to their old formulas. So I’d be cautiously pessimistic about expecting any major steps forward. If you have positive examples, feel free to share them with me. I’d rather not be proven right in this case, because I do believe in the future of FFXIV—or, more accurately, I very much hope for it.
Where did I say I want criterion dungeons, exactely?Nothing is really being missed here. You want criterion type content. It exists in the game (called criterion). You say you don't want it even though you explained it as a piece of content you would like. It exists in the game. You haven't done it before. You say it doesn't fit what you want, but you haven't done it. The only troll is you.
I said I want savage versions of the REGULAR 4-player dungeons, the one's we got 13 of in ShB and EW, 18 in HW and 15 in SB, not the 3 criterion dungeons.
If your only response to this is parroting "Hurr you didn't play it" then please, save us both the time and don't even bother typing.
Im not even sure what post of mine exactly you are referring to here, but in regards to the other person i was commenting: They wanted savage dungeons, yet they don't even do criterion which is literally savage dungeons. Ok.Very persuasive, astute even, argument. If this weren't an MMO and if there didn't exist examples that you could pull from to make a comparative counter-example. You can have varying levels of difficulty when it comes to new dungeons, in fact an MMO named Mabinogi (a 16 maybe more years old mmo) has beginner dungeons, normal dungeons, basic dungeons, intermediate dungeons, advanced dungeons, hard mode normal dungeons, hard mode basic dungeons, hard mode advanced dungeons, shadow missions (which are effectively non-floor related monster environments), theater missions (Same as prior), and a whole lot of other monster related content all varying levels of difficulty and execution depending on how they are named (beginner, normal, basic, intermediate, advanced, and phantasmal (more modernly added now))
Now it doesn't have to be that crazy but a lot of folks seem to be asking for more varying levels of difficulty combined with better execution. I am not sure how that is hard to understand, there doesn't just have to exist the easiest/hardest end of the spectrum of content and it doesn't all have to be made in the same format.
I don't care one way or the other, I am more concerned on why people are against more content being added, that surely wasn't on my bingo card of FFXIV players, especially with the lack of newer added content and the spacing issue on how long that content is supposed to last.
This isn't rocket science. Your argument for why criterion doesn't work for you as opposed to your exact ask makes 0 sense. Criterion and Criterion(Savage) are the exact type of content you are asking for. Yet you don't even do those. You want me to believe you want that content for every dungeon in the game post-ARR? You aren't even doing the savage dungeons in the game now. This is comical.Where did I say I want criterion dungeons, exactely?
I said I want savage versions of the REGULAR 4-player dungeons, the one's we got 13 of in ShB and EW, 18 in HW and 15 in SB, not the 3 criterion dungeons.
If your only response to this is parroting "Hurr you didn't play it" then please, save us both the time and don't even bother typing.
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