I don’t agree with everything like that we have too much casual content (like not at all) or that fights should be easier to be solved mechanically but hit harder (there should be a balance. I like the thrice comes ruin mechanic but not everywhere. There comes a point where the health bar becomes useless).
This will also more or less give tanks just more tank privilege and casters a harder time because they are squishy.
I think we need harder hitting tank buster, more DoT on the players that can actually stack and more randomness on who the target of an attack is (an auto that every so often targets another player) as well as more tank responsibility.
With the rest I mostly agree.
Multiple path dungeons should be like in Variant dungeons. Not regarding treasure chests (every tank will probably just go the shortest route and I already see the drama of that) but with just different mobs, scenery and maybe boss mechanics.
Ideally it would be rng in what path you get.
The overworld needs more.
High level mobs running around (maybe higher than max level) even in the old zones (just make it so they don’t aggro new players), kinda like special enemies in Xenoblade with its own music and so on.
Make it so there are some that need groups and some that are like duels so everyone has something.
I like the lockpicking treasure chests idea. More chests in the overworld you can search for, they can have random rewards from tomestones to glamour,
Bonus points if you can find older savage gear in them.
All in all just more RNG and more use of things they learned in other content like field zones and implement those in the normal game.
We have those already with criterion.
Even more savage is exactly not what this game needs.
We already have a good amount of challenging content for high end players in the form of savage, ultimate, chaotic in the future, Duels (yes some of them are really hard). Almost every mode has a savage version nowadays.
We need more things on moderate difficulty at most like CLL or Bozja critical engagements.