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  1. #1
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    I don’t agree with everything like that we have too much casual content (like not at all) or that fights should be easier to be solved mechanically but hit harder (there should be a balance. I like the thrice comes ruin mechanic but not everywhere. There comes a point where the health bar becomes useless).
    This will also more or less give tanks just more tank privilege and casters a harder time because they are squishy.
    I think we need harder hitting tank buster, more DoT on the players that can actually stack and more randomness on who the target of an attack is (an auto that every so often targets another player) as well as more tank responsibility.

    With the rest I mostly agree.
    Multiple path dungeons should be like in Variant dungeons. Not regarding treasure chests (every tank will probably just go the shortest route and I already see the drama of that) but with just different mobs, scenery and maybe boss mechanics.
    Ideally it would be rng in what path you get.

    The overworld needs more.
    High level mobs running around (maybe higher than max level) even in the old zones (just make it so they don’t aggro new players), kinda like special enemies in Xenoblade with its own music and so on.
    Make it so there are some that need groups and some that are like duels so everyone has something.

    I like the lockpicking treasure chests idea. More chests in the overworld you can search for, they can have random rewards from tomestones to glamour,
    Bonus points if you can find older savage gear in them.

    All in all just more RNG and more use of things they learned in other content like field zones and implement those in the normal game.

    Quote Originally Posted by Arlythe View Post
    If anything, I feel like there should be more challenging content for small groups of 4.
    Like a savage version of 4-player dungeons you can do with your close friends instead of relying to statics that can have a less reliable longevity.
    We have those already with criterion.
    Even more savage is exactly not what this game needs.
    We already have a good amount of challenging content for high end players in the form of savage, ultimate, chaotic in the future, Duels (yes some of them are really hard). Almost every mode has a savage version nowadays.
    We need more things on moderate difficulty at most like CLL or Bozja critical engagements.
    (6)
    Last edited by Voidmage; 11-04-2024 at 06:32 PM.

  2. #2
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    645
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Well if it has 3 more expansions left to live, it's 6 to 7 more years, I'd say that's fine by me.
    (0)

  3. #3
    Player
    Arlythe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    63
    Character
    Arlythe Ish'toma
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Voidmage View Post
    We have those already with criterion.
    Even more savage is exactly not what this game needs.
    We already have a good amount of challenging content for high end players in the form of savage, ultimate, chaotic in the future, Duels (yes some of them are really hard). Almost every mode has a savage version nowadays.
    We need more things on moderate difficulty at most like CLL or Bozja critical engagements.
    We have a lot of savage content, true, but criterion dungeons are really not the answer for people who want to do various amount of hard content, but can't find a large enough static or who just want to play with a smaller group of friends or FC mates.
    That's kinda like telling a viera player to be happy about all those nice hats in the game.
    And now the devs put in more variety in even larger groups with the chaotic stuff, which is a step in the wrong direction tbh.
    That doesn't have to mean we can't have more bozja-esque content.

    Quote Originally Posted by Jeeqbit View Post
    We have more content than we've ever had. We didn't used to have 2 Ultimates, 3 Variant and 3 Criterion Dungeons, Field Operations, Deep Dungeons, Chaos Raids and misc content like Ishgard Restoration/Island Sanctuary/Cosmisc Exploration in ARR. Their older content like FATEs and hunts didn't used to be as rewarding but now have mount grinds. These things were added to the formula over time, including in recent expansions, but people want to pretend it doesn't exist and say the game is in maintenance mode.
    That's what I usually like to say.
    Just because there's not enough content that you deem playworthy, doesn't mean there's no content.

    Quote Originally Posted by Volgia View Post
    Well if it has 3 more expansions left to live, it's 6 to 7 more years, I'd say that's fine by me.
    They already said they set up the story for the next 10 years and Yoshida seems confident enough that he can keep working on it until retiring.
    Considering how long a lot of japanese people who work in artistic jobs keep on working past their retirement age, I'd say we'll be able to keep playing for quite some time.
    (0)
    Last edited by Arlythe; 11-05-2024 at 12:27 AM.

  4. #4
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    457
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arlythe View Post
    We have a lot of savage content, true, but criterion dungeons are really not the answer for people who want to do various amount of hard content, but can't find a large enough static or who just want to play with a smaller group of friends or FC mates.
    Its quite clear you didn't complete or even attempt the content. Criterion is exactly what you are looking for, but you disagree because...you can I guess?
    (0)

  5. #5
    Player
    Arlythe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    63
    Character
    Arlythe Ish'toma
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Its quite clear you didn't complete or even attempt the content. Criterion is exactly what you are looking for, but you disagree because...you can I guess?
    I mean if we just base this whole discussion on assumptions and accusations, sure.
    (3)

  6. #6
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    457
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arlythe View Post
    I mean if we just base this whole discussion on assumptions and accusations, sure.
    "I don't want criterion guys, I simply want criterion" xD

    No assuming here. You didn't do the content. It's ok


    The forums always deliever lmao
    (1)

  7. #7
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KillaKilala View Post
    Devs cater to casuals too much and I think casuals have more casual content to do than an average casual player will ever be able to complete
    I'm curious... How do you read the patch notes for the upcoming 7.1 and come to the conclusion that the game caters to casuals?

    Us casuals, all we're getting is 3 hours of story, and 45min per week to repeat ad nauseum the same 24 man raid, at best. Raiders are getting the new Chaotic, a new Ultimate, the next Unreal and a new Extreme trial.

    And I assure you, it's very possible for casuals to complete all the casual content. I know, because I've done it. From ARR to DT, it takes around 3,5 - 4 years to complete every single piece of casual content, and then you're left with FATEs and Hunts.

    All I have to look forward to for the next 4 months is attempting my solo Deep Dungeon runs.

    In my personal opinion, they need to tone back on all the endgame hardcore raids and give casuals more interesting and fun things to do.
    (3)

  8. #8
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    645
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Erzaa View Post
    In my personal opinion, they need to tone back on all the endgame hardcore raids and give casuals more interesting and fun things to do.
    I want them to do both. Why skew one group for another? They need to tone up on all content.

    I feel like going into deep dungeons, and I mean getting all those achievements can be more hardcore than doing extremes or that new chaotic raid.
    (5)

  9. #9
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Volgia View Post
    I want them to do both. Why skew one group for another? They need to tone up on all content.

    I feel like going into deep dungeons, and I mean getting all those achievements can be more hardcore than doing extremes or that new chaotic raid.
    Apologies. I probably should've qualified... Temporarily. If they lack the resources to do both at the same time, they should temporarily tone back the endgame hardcore raids to give everyone else more fun things to do.

    I didn't meant to suggest they stop catering to hardcore raiders.

    Alternatively, they should just go ahead and put up the necessary resources and funding to make more things for everyone.
    (1)

  10. #10
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Erzaa View Post

    Us casuals, all we're getting is 3 hours of story, and 45min per week to repeat ad nauseum the same 24 man raid, at best. Raiders are getting the new Chaotic, a new Ultimate, the next Unreal and a new Extreme trial.
    There seems to be a huge misconception of what casual actually means. There is no reason not to try all that the game has to offer, including EX, savage, and ultimates. Anything can be cleared if you are willing to invest enough time into doing so. The only factor that sets apart a casual to a hardcore player is the amount of time they are willing to invest.

    Plenty of groups out there that tackle "hardcore" content in a casual manner. Plenty of groups out there that are comprised of very new, and with a very basic role understanding of what "hard" content means. The only thing that is missing is the willingness to attempt it.

    While varied content is a good thing, those challenges are part of the game's diversity.
    (2)

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