Quote Originally Posted by VerdeLuck View Post
Okay you read none of my posts and it's clear you're just trying to use me as a springboard to give your opinion on an unrelated subject
I read your post, and I understood them. Understanding something doesn't mean that I have to then agree with what is being understood. I asked you twice now for whom YOU think this type of content you asked for ("a story mode version of Ultimate fights") is supposed to be, and you simply didn't answer. Here, your own words:

Quote Originally Posted by VerdeLuck View Post
People are going to say that the easy mode is the raid story
And yes, that is the whole argument. The "story mode version of Ultimate fights" already exists, it's the raid story. An Ultimate fight with stripped down mechanics, just for people to "see" the phase changes would be an utterly pointless waste of development effort. Content for this game isn't added in a vacuum, it is made for a consumer base, the current and expected playerbase, aka "the community". It will at best be a one-and-done deal for most people, but that wouldn't justify the development time. Also:

Quote Originally Posted by VerdeLuck View Post
the developers are just terrified of doing anything new.
They aren't. Criterion dungeons were added because "the community" wanted harder dungeons, and then was utterly uninterested in doing them because of the weak rewards. So it turns out, "the community" isn't actually interested in interesting fights or activities, "the community" largely only wants rewards, if possible for doing absolutely nothing.