Quote Originally Posted by AllenThyl View Post
Because, what's the point? The general player population already has trouble with the 1 or 2 gimmicks that bosses have in normal raids (see the regular wipes in Eden raids, and certain Alexander fights, with knowledge about Pandaemonium fights also diminishing). The whole point of these fights are the difficult mechanics. So what do you want these "story mode" fights to be? Boss will do their mechanic, but people have godmode and don't really need to do anything? Which of course means that there will be no rewards. At which point just go and watch a clear on your favorite video web page.
What I'm saying is the style of "Council Fights", I think WoW calls them, are not explored yet in FFXIV as any content that's not hardcore. There is room for innovation and difference styles of mechanics and fights, the developers are just terrified of doing anything new.
The Ultimate format where it's a fight that has an overarching story, and bosses come and go while the arena stays the same is a concept entirely unexplored in casual content in this game, we go between boss arenas instead.