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  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100

    Stop making Ultimate, Savage and Unreal content

    The game lacks content and content for all... and all these patches show is for the 1 to 5% of the playerbase.

    You got ARR, HW, SB, SHB, EW and most of DT all zones pretty much being entirely empty!!!

    Why does the content not follow the max level for eg. Treasure hunt, you got several expansions of treasure hunts no one goes to anymore.... the hunt is a push over one click dead lvl50 A rank... they should all be adjusted to maximum level in game including adjusted to max ilevel.

    All the expansion content is the same as previous expansions and is litterally a joke... and worst of all no world content.. no max level content in areas at all.
    (46)

  2. #2
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Hahaha... Anyway... no!

    Byakko.. MMM delish <3
    (14)

  3. #3
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kohashi View Post
    Hahaha... Anyway... no!

    Byakko.. MMM delish <3
    Well people litterally is just standing at their home/FC/Limsa or similar hub queing in doing things... the game is getting more and more dead....

    They should add Build a Mission kit, and a Random mission generator that is not alligned to the current leve system.... every expansion is the same old same old since ARR/HW...

    They need to add level and new job stop and just add level 100 content to all zones and the game instead.

    Midcore/somewhat harder content first of all and alot of it.. and Savage/Ultimate after.

    Also... leave all the Unreal Trials there from previous expansions it seem like really backwards to just to not have them out there anymore either in a way why remove content... just leave it be.
    (6)

  4. #4
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    The vast majority afk in Limsa and their house regardless, which is fine. It's great that the game has such a vast RP scene and offers other entertainment venues besides dailies or raids/dungeons.

    Also, while I agree that they should rework or simply expand on existing models/systems, I don't think stopping to release Ultimates/Savage/ UR is the solution. If you look at social media engagement, a great portion of it comes from such content.

    Despite the Raiding community being significantly smaller than the casual one, alienating another portion of the player base is never the answer. SE needs to find a way to balance both aspects.
    (6)

  5. #5
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kohashi View Post
    The vast majority afk in Limsa and their house regardless, which is fine. It's great that the game has such a vast RP scene and offers other entertainment venues besides dailies or raids/dungeons.

    Also, while I agree that they should rework or simply expand on existing models/systems, I don't think stopping to release Ultimates/Savage/ UR is the solution. If you look at social media engagement, a great portion of it comes from such content.

    Despite the Raiding community being significantly smaller than the casual one, alienating another portion of the player base is never the answer. SE needs to find a way to balance both aspects.
    I don't want to have that stopped either, with the more difficult content as it is, I would like to have it put more behind content made for the game as it is, because the bread and butter for this game is not Savage/Ultimate, but it definitely should be a factor as well, I think they should invest more into developing the game and game modes for the overall player base that also includes those that would go into Savage/Ultimates etc. etc. first... actual time sinks and sandboxes that the game seriously lack of, and a level stop at level 100 and instead just keeping on making content for level 100 and new gear and MSQ, to fill out the current zones with content from ARR to DT that would be fitting a level 100, no lvl 110 or 120 for future expansions just keep it at level 100, let the progress be ilevels on gear instead, use the current ressources for crafting from lvl50 materials to level 100 for making highest ilevel content in a combination.

    Progress done with not being able to exceed level 100 or something down those lines, no more jobs or wasted content in limited jobs, spend the time on the current jobs we got instead, if want to make games within the game, fine but do it with current jobs with eg. Bozja and Eureka based content and similar.... fill out the zones and win the players heart again,

    It is like reach lvl 100... 3 dungeons, 3 trials, 2 ex trials.... then Savage..... then Ex Trial number 3 + 24man... and possible 1 new dungeon... rinse and repeat with every expansion, with every tier update, sure leave it at that, but spend more and invest more in ressources to bring back the rest and old part of the game back into life again as well.

    Last tiers Hildebrand relic... come on... litterally nothing special about making relics those ways either, the story, somewhat fun, but even more so.. very one sided and dull once done.
    (0)

  6. #6
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Themarvin View Post
    I don't want to have that stopped either, with the more difficult content as it is, I would like to have it put more behind content made for the game as it is, because the bread and butter for this game is not Savage/Ultimate, but it definitely should be a factor as well, I think they should invest more into developing the game and game modes for the overall player base that also includes those that would go into Savage/Ultimates etc. etc. first... actual time sinks and sandboxes that the game seriously lack of, and a level stop at level 100 and instead just keeping on making content for level 100 and new gear and MSQ, to fill out the current zones with content from ARR to DT that would be fitting a level 100, no lvl 110 or 120 for future expansions just keep it at level 100, let the progress be ilevels on gear instead, use the current ressources for crafting from lvl50 materials to level 100 for making highest ilevel content in a combination.

    Progress done with not being able to exceed level 100 or something down those lines, no more jobs or wasted content in limited jobs, spend the time on the current jobs we got instead, if want to make games within the game, fine but do it with current jobs with eg. Bozja and Eureka based content and similar.... fill out the zones and win the players heart again,

    It is like reach lvl 100... 3 dungeons, 3 trials, 2 ex trials.... then Savage..... then Ex Trial number 3 + 24man... and possible 1 new dungeon... rinse and repeat with every expansion, with every tier update, sure leave it at that, but spend more and invest more in ressources to bring back the rest and old part of the game back into life again as well.

    Last tiers Hildebrand relic... come on... litterally nothing special about making relics those ways either, the story, somewhat fun, but even more so.. very one sided and dull once done.
    The crafted gear is only relevant for week 1 of savage prog. Beyond that is just pointless. Crafting is mostly for glamour and crafting consumables. It has very little purpose beyond that.

    The way I see it is that the release cycle is simply too slow. They should release substantial new content every 3 months instead of 6-12 mo.

    My ideal pace would be:
    1.5mo savage, 1.5mo unlocked, and able to experience it with other roles (we have 21).
    2 EX/ 3 months.
    1 Ultimate every 6 months.

    This means 4 tiers of Savage, 8 EX fights, and 2 ultimates each year. As for the the rest of the content I cannot offer an opinion as I take very little interest in it.
    (1)

  7. #7
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    78
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Who is saying they can't work on midcore content AND high end raid content at the same time?!

    I think that's what you should be asking for. Instead of this false dichotomy as if it's raiders vs non-raiders. What do you think raiders do when they completed the tier, or their clears for the week? They also want more midcore content and some sort of long-term rewarding grind to do.

    I know I do. I've been playing for a bit over 3 years and I got through 10 years of content in that time, and now it's just kinda... dull.
    (4)

  8. #8
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    443
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I don't mind them since I like unreals.
    Why not make more instead of making less.

    TBH this game needs more grinds for the casual. Almost all my casual friends are gone due to lack of interest. The game has never felt more dead since I started 3 years ago.
    (5)

  9. #9
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by tsuchii View Post
    I don't mind them since I like unreals.
    Why not make more instead of making less.

    TBH this game needs more grinds for the casual. Almost all my casual friends are gone due to lack of interest. The game has never felt more dead since I started 3 years ago.
    That is also a part of my rant there is so many unreals out there and only giving one at a time and shutting the previous ones down, but it would be nice to have something to do other than small instanced stuff such as dungeons and raids.. all areas from ARR to DT is pretty much deserted.
    (0)

  10. #10
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    127
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    If you want the devs to design casual/midcore content to populate old areas, say that, don't ask them to give the middle finger to raiders for a chance of getting overworld content.
    (27)

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