
Originally Posted by
Themarvin
I don't want to have that stopped either, with the more difficult content as it is, I would like to have it put more behind content made for the game as it is, because the bread and butter for this game is not Savage/Ultimate, but it definitely should be a factor as well, I think they should invest more into developing the game and game modes for the overall player base that also includes those that would go into Savage/Ultimates etc. etc. first... actual time sinks and sandboxes that the game seriously lack of, and a level stop at level 100 and instead just keeping on making content for level 100 and new gear and MSQ, to fill out the current zones with content from ARR to DT that would be fitting a level 100, no lvl 110 or 120 for future expansions just keep it at level 100, let the progress be ilevels on gear instead, use the current ressources for crafting from lvl50 materials to level 100 for making highest ilevel content in a combination.
Progress done with not being able to exceed level 100 or something down those lines, no more jobs or wasted content in limited jobs, spend the time on the current jobs we got instead, if want to make games within the game, fine but do it with current jobs with eg. Bozja and Eureka based content and similar.... fill out the zones and win the players heart again,
It is like reach lvl 100... 3 dungeons, 3 trials, 2 ex trials.... then Savage..... then Ex Trial number 3 + 24man... and possible 1 new dungeon... rinse and repeat with every expansion, with every tier update, sure leave it at that, but spend more and invest more in ressources to bring back the rest and old part of the game back into life again as well.
Last tiers Hildebrand relic... come on... litterally nothing special about making relics those ways either, the story, somewhat fun, but even more so.. very one sided and dull once done.