Quote Originally Posted by Valence View Post
Duels.
The access part was largely fixed with the addition of Notoriety. And the specific actions for a duel isn't an issue at all since you can simply save holster loadouts in the cache and you have enough time to Return to the main camp and load the set with all you need for the Duel, get buffs and enter.


Bunny treasure hunts
Bunny fates and treasure hunts were fast enough and, on top of that, you had a total of 3 FATEs you could stay and farm with a group for the Offensive Logogram. Unlocking all Logos actions was quite feasible to anyone except those who get a crisis when they can't get something quickly which, to begin with, isn't the point of Field Operations. The only people that got locked out from this was the people who, to begin with, wasn't interested in the kind of content Eureka brought to begin with.

I have yes, thus my dissatisfaction with it.
Then why are you getting involved in discussion about a matter you're not even interested in to begin with? The logical discourse would be for people who engage in this kind of content fully, since those are the ones who would get the gist of what does and what does not work. And that's not to mention your previous thread where you pretty much advocated taking out the grinding from Field Operation (namely from the upcoming one), a kind of content that is pretty much about grinding.

I went through it because I wanted to experience the story. And I'm glad I did because there was a lot of it and lore behind it all, and the endgame instances were actually some of the best creative midcore content we've had (especially CLL and Dalriada). Why do I have to trudge through all that leveling tedium to get to the meat of the content? Make the leveling interesting, I say.
Those Bozjan raids were nowhere near midcore content because:
1. They really weren't any harder than Nier or Ivalice (on release) or any more unique. CLL and Dalriada were flexible ARs but still ARs. Only raid that was actually unique was Delubrum Reginae Savage due to the penalty system and the fact you actually had to plan around the core system in Bozja, which was the holster. It was both a test of preparation and execution and the only reason it wasn't more popular was because the amount of players needed and the rewards obtained were not proportionate to each other for repeated runs.
2. Even taking difficulty into account, the whole point of midcore and hardcore gaming is about player's commitment. Ultimates aren't hardcore because they're hard but because you have to spends hours and hours to get the dancing learnt. Bozja was good midcore content because you could spend hours commiting to many objectives, it being getting the permanent buffs, the relics, the mounts, the duel titles, the earrings, the glamours among them. And you could tackle them on with many different options, as Lost Actions and Essence can enable any of the classes and even change the flow of the rotation. And if you're only there for the story, that means you're only looking for a one-and-done deal, just like MSQ. What about that is even midcore?

What does "broader audience" even means? More popular? Reaching out as many people as possible with the risk of diluting gameplay quality? But what is there even to dilute in the first place there?
It shouldn't need explanation but the broader audience here speaks about trying to make the people who didn't like Field Operations, who are but a fraction of the community. And what did those players not like about Field Operations? Grinding. Meaning that in order to appease to those you would have to take away what this kind of content is built upon. Which is a nonsensical idea that isn't even guaranteed to please more people.