Notoriety came a little late unfortunately for me. It definitely seemed to help a little, although fact remained that when the content was current, everybody was still running CEs everywhere to progress, farm or whatever they were doing, and thus qualifying for duels. You had one person being picked over 20+, which meant that the rest of those all got notoriety increases anyway and you were still left competing with them. Fact of the matter remains that the amount of duels was extremely low, but perhaps the design was supposed to make it so that not everybody could access them and thus make them more prestigious. I was never hellbent into getting to clear them, and I do feel that at the core they were a very interesting idea, unfortunately far from filling the actual content people went through the area though. Just a skill/luck little bonus to chase for.
On bunnies according to a reddit thread someone had a 16% rate for gold chests with bunnies, and the correct logograms weren't guaranteed from those either (I got a handful of them without what I was looking for). Seeing that you also had to fight with a hundred of people at times, for maybe a tenth of a chance to actually get a bunny, let's just say that the final odds were not good at all. Ludicrously low. Guess I was unlucky, but that's the crux of the problem to me. Some people made millions out of it while others like me had to spend those.
Define midcore however you like then. You perfectly know what I mean. Also, if you're telling me that CLL at release was on the level of mere ARs, then I'd have to disagree. The first runs all wiped for a while until the groups I got into progressively figured out the first boss and this alone took many runs. Then clearing the whole actual instance, with the last two bosses? Yeah, wasn't done in a single attempt either. Once on farm? Yeah, perhaps closer to ARs for sure and I'd assume that the difference was mostly in the discovery and overcoming the content first since it was actually very new and different. Rename it anything else, rename it into casual for all I care. It was still great content and that was my point. I don't even know why you're trying to argue about midcore. If you define casual, softcore, midcore, hardcore or whatever alongside a metric of time, then sure, works for me. I've heard many other definitions that don't conform to that metric, and they also do work for me. Ultimately this is very hollow, and splitting hair instead of actually discussing the meaning behind which should have been quite obvious: people have been claiming for a long time now that there is little bridges in content, or at least no real pve content for non raiders coming in major patches. This isn't me saying that, it's a metric ton of people (you just have to read threads everywhere, read media articles, everybody talks about it especially with EW and DT).
Note on "I was there for the story": CLL and whatnot had not been advertised at all, and if they had, then I missed it. I went in because there was potentially a story. Because the whole shebang starts with a quest that's not just a NPC telling you "ok that's unlocked go have fun now". Because the whole leveling process only had the story to keep me going and unlike Eureka which had things only at the very closure (last quest), Bozja had a lot of story every level inside which was actually good. Because I was curious to try it out as well, who knows? How can you tell you don't like something if you don't even try it out? If there is other types of pve content inside to actually enjoy for me, then you can bet I'll enjoy them and I did to a degree with CLL and others once I got access to those. Are you trying to mislabel me as a "msq only player" or what? That argument is just disingenuous. I'm a bit sick to be told to go look elsewhere if I don't like part of the content. That's a big part of the problem also ain't it? There is no way to completely make up your mind on exploratory areas every time because you won't know until you have tried everything inside, and this includes its endgame. I've played through Diadem, Eureka, and Bozja, and I can safely say that they had very problematic parts to all of them to different degrees, but not everything was. They had good ideas here and there. Who's to tell what the next is going to hold this time? I think you're a little too quick to jump to conclusions and make blanket statements about people.
"But a fraction of the community"? Do you have numbers to back that up? I honestly don't have any and I'd be interested if some people do, actually. And then, how do you even tell between the people that got avid fans of it, people that just enjoyed it casually, people that only liked parts of it like me, or people that just hated everything inside?
So you're telling me to disengage and stop playing if I don't like things, but only people that do engage "fully" into this type of content should have the right to talk about what does work and what doesn't? Do you see the contradiction in this statement? And that's not even without talking about my own experience inside: as said above, I have "fully" engaged into Diadem, Eureka and Bozja, all at release. I know what I'm talking about, if that's your worry. I just happen to hold a different opinion about it than you do.
I'd also be interested to know where you got that I wanted all the grinding out of FOs? I am pretty sure that the only thing I have always advocated for was to make the base grinding content ENGAGING.
I'll give it to you though that I got completely carried away with this thread, and since this is about people enjoying the content and sharing their experiences, I shouldn't have said anything out of respect.



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