


So they made balancing easier on themselves by removing all the differences and somehow them being lazy is the players' fault. Got it.These players, who start a whine thread and complain about it, that job X is unplayable now because job Y does 0.7675% more dps. SQEX listened to it and they removed almost all differences, which made the jobs somehow unique. And now, a job is only a skin over a role.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

