Quote Originally Posted by Supersnow845 View Post
A shoddily played melee with 70% uptime should not be out DPS’ing a physical ranged
Quote Originally Posted by NightHour View Post
a 50% uptime melee who can barely hit his buttons properly outperform a physical ranged who's playing perfectly or near perfect.
Uptime numbers of 70 or 50% would mean someone not attacking the boss for 30 or 50% of the time. In this situation, not even the strongest job will produce more DPS than a physical range. This is, I assume, a misunderstanding of the colored numbers in a certain website.

Uptime does not correlate to the colored numbers.

Quote Originally Posted by NightHour View Post
Physical Ranged right now are basically "Play Perfect or get out DPS'd by Tanks."

And when I mean perfect, I mean perfect.

If a DPS class has to play perfect to not be out DPS'd by a SUPPORT CLASS something is seriously wrong.
The best 99th percentile tank in cDPS in the current Savage tier, Dark Knight, only has higher numbers than the lowest DPS at the 10th percentile in the same category.

This is considering that DRK requires specific comps (as many buffers as possible) and kill times to produce such a number, as the other tanks are several hundreds of DPS below in the same situation.

Tanks never beat any DPS rDPS-wise at any percentile either.


Misunderstandings aside, I think we can all agree with the concerns. A short-term solution would be reducing the damage gap so that it's never higher than 5%.

Long-term solutions would involve rethinking the physical range role as a whole, as well as SMN and RDM's role within casters.