It's been the case since HW/SB, but before ShB the meta profile was different and whether you attributed the damage gap to DRG or BRD/MCH was a matter of semantics due to their synergies, although a damage gap/tax was definitely there (HW BRD/MCH did 10% less damage without a DRG in party and then 5% in SB). Since SHB they kept the damage tax baked into BRD/MCH (and new DNC) while adjusting the party role bonus to give the whole party a 1% main stat (including VIT) increase provided one of those jobs was there, essentially turning rphys into a glorified 1% party bonus bot with not much utility beyond since support, mitigation and healing also got changed to not require support from them.
However, the role party bonus trick does work, provided those jobs don't go beyond 10-15% gap, which they are dangerously close to do at every expansion launch since ShB with no exception, some with more dire situations than others (BRD in ShB, MCH in EW, MCH in DT...). So people often discuss how shit this feels, but objectively the system works in keepign the jobs "relevant" in any party for most of the time.
When it comes to RDM, it's a special case that has always been lagging behind its counterparts (BLM/SMN), but often a bit ahead of rphys, since its inception in SB and this was justified by Square pointing at its raise utility profile and healing ability (conveniently forgetting that pre EW SMN also had a raise and some healing, even if less on demand, and never suffered from any damage tax). EW SMN changes made the devs drag it down to be on RDM's level and rphys level, which clearly hints at them also balancing jobs around uptime as a single metric more than anything, but using raising as a convenient excuse when it doesn't match (RDM).
The real issue contrary to rphys however is that caster DPS are not damage balanced within their own role, and jobs directly compete against each other within their role since there is no party damage bonus trick within that frame of reference. Before DT, BLM benefitted from being essentially considered for melee slots (since any ranged job can technically also function as a melee), but now that there is another like it (PCT), it is starting to stretch the problem to unhealthy levels since you can perfectly take 2 casters, one in a ranged slot and one in a melee slot, and get away with it. Perhaps this isn't a problem as long as melees stay competitive with those though (which isnt the case with PCT right now and it's going to get absolutely worse in FRU... probably).
So it's not that much a problem of effective balance so much that a "feelsbad" balance kind of problem, that has been drawing a lot of hostility and divisions between players of each role whether theirs justifies more damage than the others or not, because after all, the material balance is preserved with that party bonus trick otherwise.
As a rphys main about to retire and reading this, I don't think we've been playing the same game...



Reply With Quote




