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  1. #10
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,302
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I've been starting to rethink the 'ranged tax' or uptime tax' as a positioning tax, and I say this as a phys ranged player, but a positioning tax does kinda have a point. Phys ranged have no positioning concerns unlike every other job in the game. They don't need to worry about being at the correct range or on the right spots on an enemy's hit box like a melee. They don't need to worry about standing still or minimizing movement like a magical ranged. They don't have caster concerns or be in range of other players to dish out heals like a healer. And they don't need to worry about being in melee range, and how their positioning will affect the enemy's position like a tank. The only time phys ranged have to think aout their positioning is when mechanics are happening, but that's concern for everyone. Why is there a role that don't need to position in a game where positioning matters?

    It's like if there were a multiplayer shooter game that had a handful of damage characters or weapons that can hit their target anywhere on the map while being anywhere on the map, and they don't need to aim -- they would be unbalanceable. I think it would be healthier for the phys ranged role if it had some positioning responsibilities either through things like walking casts or positionals or both. Now, I think it would be cool to have like a mobility specialist job that doesn't have positioning concerns, but not an entire role dedicated to the same specialty.
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    Last edited by mallleable; 10-19-2024 at 04:05 AM.