people who dont think classes are needed obviously havent played thau against ifrit.
although some classes do become usless: marauder after unlocking warrior.



people who dont think classes are needed obviously havent played thau against ifrit.
although some classes do become usless: marauder after unlocking warrior.




i must say that i voted i like the classes to stay just like the majority so far has voted, but this is a bad argument.
i went into an ifrit battle with a pickup group on many occasions on my blm when they are saying thm onry and been almost double the dps that thm puts out. you only need thm only ifrits when you have very bad thm/blm's. anyone that knows how to play their job well will vastly do better dps on blm over the thm.
i guess what i am saying is that thm's arn't needed for ifrit, but they are the slower and safer way to complete the fight. they are slower because their dps is lower, but safer because they can raise people that die during the fight.
http://crystalknights.guildwork.com/



actually its not so much about the raise as it is about stoneskin and gld def up skills against hellfirei must say that i voted i like the classes to stay just like the majority so far has voted, but this is a bad argument.
i went into an ifrit battle with a pickup group on many occasions on my blm when they are saying thm onry and been almost double the dps that thm puts out. you only need thm only ifrits when you have very bad thm/blm's. anyone that knows how to play their job well will vastly do better dps on blm over the thm.
i guess what i am saying is that thm's arn't needed for ifrit, but they are the slower and safer way to complete the fight. they are slower because their dps is lower, but safer because they can raise people that die during the fight.




but when compared to blm you can take down all 4 nails easily and with sanguine rite + second wind you are still full health after hellfire even on blm. after hellfire on blm i am usually around 60 hp from completely full when i go back in to attack. that is using only blm skills and if doing the content that way with decent dps you have no need for the other defensive abilities.
Last edited by darkstarpoet1; 04-26-2012 at 04:51 AM.
http://crystalknights.guildwork.com/



As a WHM, I can tell you, one of the DDs is going to die from stepping on a crack. It will be the BRD most likely. I'm sure as shit not leaving my little hidy-hole to come raise the dumbass "deeps" that couldn't think to move out of the way, that's a good way to cause a wipe. So who's going to raise when the BRD is dead or on Raise cooldown?but when compared to blm you can take down all 4 nails easily and with sanguine rite + second wind you are still full health after hellfire even on blm. after hellfire on blm i am usually around 60 hp from completely full when i go back in to attack. that is using only blm skills and if doing the content that way with decent dps you have no need for the other defensive abilities.




i didn't mention a brd being in the party at all actually.As a WHM, I can tell you, one of the DDs is going to die from stepping on a crack. It will be the BRD most likely. I'm sure as shit not leaving my little hidy-hole to come raise the dumbass "deeps" that couldn't think to move out of the way, that's a good way to cause a wipe. So who's going to raise when the BRD is dead or on Raise cooldown?
what we usually do is the whm's do not raise unless it's after hellfire and during his triple dash. very rarely do we have anyone die to cracks anymore, but still may lose one every now and then. sanguine rite from a brd is useless for the mages though as it's defensive ability that comes from it only comes when using it as a thm or blm.
we just simply take down the nails and sanguine rite on ourselves before hellfire and if it's played correctly you will still have stoneskin and protect from the start of the fight. usually the fight from start to finish with blm's lasts less than 6-7 min total and hellfire is around 3 min in.
edit: i am not saying that the other way is wrong, but that it's not required. both options is completely acceptable and work just as well as the other. was just pointing out that alternative does work just as well.
Last edited by darkstarpoet1; 04-26-2012 at 05:06 AM.
http://crystalknights.guildwork.com/


Hop over to my server we did a 3 brd run last night with no issuesAs a WHM, I can tell you, one of the DDs is going to die from stepping on a crack. It will be the BRD most likely. I'm sure as shit not leaving my little hidy-hole to come raise the dumbass "deeps" that couldn't think to move out of the way, that's a good way to cause a wipe. So who's going to raise when the BRD is dead or on Raise cooldown?



I wasn't really talking about BRD specifically, I was more saying that SOMEONE is nearly guaranteed to be that guy who gets himself killed, and it's usually the Bard (probably due to animation lock or just my experience with the terrible Bards on Sargatanas). And I'm just saying that IF it's the Bard, the Black Mages aren't going to be able to raise him, meaning they better not screw up, which is too much to ask from a pick up group.
I realized I should have been more clear.
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