Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast
Results 131 to 140 of 166

Hybrid View

  1. #1
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.

    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.

    Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
    (1)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by EdenArchangel View Post
    My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.

    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.

    Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
    Well you have to think we wont be 50 forever and anyone has played melee in XI the skills we get in this game is a big step up... MNK learned like what 5 skills to 75 in xi.. oh wait. Only classes that felt like it had a lot was mages and even then most of that stuff became useless cause of tier spells.

    BRD had something like 100+ spells with 95% of them being useless.

    Edit: ppl need to drop the idea that gla + blm is gonna make rdm they are gonna just make new class for new jobs.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Firon View Post
    ppl need to drop the idea that gla + blm is gonna make rdm they are gonna just make new class for new jobs.
    This. Considering GLA is so tank-oriented, Fencer would be a much better fit.
    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.
    I look at class as a reasonable limitation that prevents breaking of concept in certain areas of gameplay. Dragoons are known for using lances, and as such should not really be using any other weapon. Red Mages are known for the rapier, and the same rule thus applies. It prevents weird shenanigans like the whole "RDM with a staff" thing we saw in FFXI.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by EdenArchangel View Post
    My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.

    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.

    Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
    classes aren't holding the jobs back. the dev staff is holding both class and jobs back with the way they changed classes and added jobs in. there's many other ways they could have done them that would have worked better than they do now, but they took an unimaginative and safe route.
    (3)


    http://crystalknights.guildwork.com/

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by darkstarpoet1 View Post
    classes aren't holding the jobs back. the dev staff is holding both class and jobs back with the way they changed classes and added jobs in. there's many other ways they could have done them that would have worked better than they do now, but they took an unimaginative and safe route.
    They should have just done what mabinogi did and made Jobs like Destinies, or in other words give a focus to the class.

    But that debate's been done to death already.
    (0)


  6. #6
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I would rather abolish the notion of "class" all together. Right now classes are skills but they're also classes.... and then there are jobs which are "independent" of classes but aren't. The whole concept/metaphor is ambiguous. Don't get me wrong, I love the revamped combat mechanics and the addition of iconic FF jobs - but the root of the problem is still the underlying armory system.

    What they should do... collapse the current class system into jobs. Allow players to change their job via the stones as we do now. Each job would learn abilities that fit within its theme and role. However, weapons would enhance aspects of those abilities. For example, a paladin could equip a lance for more dps, an axe for aoe, or sword/shield for even better tanking. Weapon skills and abilities would be completely independent of class.
    (1)

  7. #7
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I agree, down with classes.. and focus on jobs.. bring the best of jobs. class system is a relic of the past struggling to survive through the more fascinating FF iconic job era. I think SE can do something great, if they just spend their efforts and time on just jobs.

    my thoughts/post from other thread regarding this:

    Quote Originally Posted by Gennosuke View Post
    yea, i loved the FFT system. Was the most interesting, enjoyable system i've come across and it was sensible. I think this system can be easily tweaked to be similar to FFT and that could easily solve many of these issues.

    One of the main problems with this concept of jobs stemming from classes is the fact that jobs will be severely restricted & limited due to the nature of the corresponding class. The definition & intention behind jobs in this system is to serve as a more specialized version of the existing class counterpart. In this case, it's impossible for many of the suggestions to come true. Drk for eg simply can not stem from gladiator which is a defensive/shield/tank based role. Not only does it not make sense, but the abilities will work against the nature of a drk role.

    Another issue with multiple jobs stemming from one class is SE going back to square one by reintroducing one of their fundamental original issues that they alleviated with the job system, where now.. instead of duplicate classes, we are moving towards duplicate jobs, which may look different but executing abilities - the majority of which are the same (from the base class) with the exception of a few specialized abilities. That to me sounds like they're taking a step backwards if they do decide to go down that path. Back to Job abominations & lack of identity, which was the whole purpose behind introducing jobs in the first place.

    Classes may offer more diversity than jobs and they have their uses currently due to limitation imposed on jobs, but they introduce a whole lot more issues in the long run when trying to expand on this multifaceted system, especially so with the apparent stronger interest & focus in jobs (from both devs and playerbase).


    Quote Originally Posted by rwyan View Post
    I would rather abolish the notion of "class" all together. Right now classes are skills but they're also classes.... and then there are jobs which are "independent" of classes but aren't. The whole concept/metaphor is ambiguous. Don't get me wrong, I love the revamped combat mechanics and the addition of iconic FF jobs - but the root of the problem is still the underlying armory system.

    What they should do... collapse the current class system into jobs. Allow players to change their job via the stones as we do now. Each job would learn abilities that fit within its theme and role. However, weapons would enhance aspects of those abilities. For example, a paladin could equip a lance for more dps, an axe for aoe, or sword/shield for even better tanking. Weapon skills and abilities would be completely independent of class.
    Agreed. There are many ways to make up for the lack of classes. I like the idea of equipping other weapons and their added effects. That is introducing variety and diversity to the job system through weapons instead of classes. as per your eg. DD Pld with lance or axe for crowd control. Perhaps new weapon skills introduced for second-class jobs for any weapon. Good ideas.. Jobs with diversity. less clutter, more focus, one system with multi-layers instead of two separate opposing systems requiring 2 different mindsets from a development perspective.

    In the end, it's all about time and effort on the devs' end, i'd rather see them be more creative with the job system than keep working and wasting time on an apparently less desired and utilized older class system that is potentially introducing more issues in the long run.
    (0)

  8. #8
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.

    ...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
    (3)

  9. #9
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Agoven View Post
    ...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
    This actually makes a lot of sense.

    I'm hesitant about PvP though, honestly. If I wanted to play a PvP game I would (and am going to) play GW2. I play this game for the PvE. I don't really want to see classes/jobs get balanced for PvP.

    But that's a whole other can of worms.
    (1)

  10. #10
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Agoven View Post
    You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.

    ...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
    Quoted for massive truthiness.
    (0)

Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast

Tags for this Thread