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  1. #1
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    Quote Originally Posted by illriginalized View Post
    Classes and Jobs.


    Please bring assassin class then spawn thief job and ninja or if not nin, then dancer or ranger?

    With NIN as a job, utsu will be unique and no other job can share NIN abilities. Also make NIN what it was meant to be, a BLM support / ranged attack. Most of it's abilities to reduce hate not earn it.



    Fact.

    I really really really really hope SE brings back the family tree of jobs/classes.
    Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.

    The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.
    (0)

  2. #2
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    illriginalized's Avatar
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    Dec 2011
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    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vaymathias View Post
    Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.

    The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.

    Meh you already hate NIN, long before coming across my post. Like you said, NIN has varied a bit... NIN in FFXIV doesn't have to exactly resemble NIN in FFXI.

    Anyways, it was just an idea.. no care to argue nor debate it.
    (0)

  3. #3
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    Quote Originally Posted by illriginalized View Post
    Meh you already hate NIN, long before coming across my post. Like you said, NIN has varied a bit... NIN in FFXIV doesn't have to exactly resemble NIN in FFXI.

    Anyways, it was just an idea.. no care to argue nor debate it.
    Lol, no actually I don't really hate nin, I was just HIGHLY annoyed with how it was played in FFXI and /nin, enough to make me recreate a scene from Office Space.

    I'm not against having NIN, I just think the stigma of NIN has been done to death, so lets free it up completely and lets see what the devs come up for an Assassin type in the land of Eorzea, that's all I'm saying really.

    I say the same about RDM. So many people think of RDM as the squishy back line grey mage, and not it's alter ego being the front line Mystic Knight, a class I think of as being similar to Genesis from Crisis Core.
    (0)

  4. #4
    Player
    Tonkra's Avatar
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    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    well it does not really work the system we have now..

    i mean for each job you have to invent a new class name.


    or what do you think can be the main class of thief? its impossible because the class has the same weapon like the job. for thief you need a dagger, which no class has.
    and if you make thief a job of ranger or gladiator you almost have the same skills like a pld (gladiator skills) except just 5 skills which make the difference between pld and thief then..

    which sound really bad.

    do you get me what i mean?
    the system doesnt work... even more if you think how about implementing new jobs like summoner ... if conjurer is the mainclass of summoner, then you have your healing skills and just 5 summoner skills? wont work..
    maybe not the best example, but i hope you understand what i mean.


    maybe it works for puppetmaster which has then the same skills like puglist, and then 5 skills for his puppets... which i also think are really really less, to make a puppetmaster out of a puglist.. no?!
    (5)

  5. #5
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    This poll is worthless

    both are staying regardless, theyve already more then shown that
    (12)

  6. #6
    Player
    Tonkra's Avatar
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    May 2011
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by TheVedis View Post
    This poll is worthless

    both are staying regardless, theyve already more then shown that
    Quote Originally Posted by Firon View Post
    Classes are fine, only idiots think jobs perform better solo/small parties than classes.
    its not only about that being better.. i questioned myself...
    how do you think the system will work for future jobs? just 5 skills to "make" the job?


    for example puppetmaster, summoner, thief, time mage etc.? 5 skills to make a time mage out of a thaumaturge??
    (7)

  7. #7
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    its not only about that being better.. i questioned myself...
    how do you think the system will work for future jobs? just 5 skills to "make" the job?


    for example puppetmaster, summoner, thief, time mage etc.? 5 skills to make a time mage out of a thaumaturge??
    Or you know they can just make a new class for those jobs... they are not gonna just sit here with 7 classes forever.
    (2)

  8. #8
    Player
    Tonkra's Avatar
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    May 2011
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    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Firon View Post
    Or you know they can just make a new class for those jobs... they are not gonna just sit here with 7 classes forever.
    that i know myself... BUT... the sense is lost more and more, because of this.

    when you invent all the time one class for a new job, then the class is very useless..
    you could also implement just the job itself then without a pre-class.. why do i need the preclass then, if the class itself is almost the job?

    Quote Originally Posted by Jinko View Post

    The idea of multiple jobs per class is good but I can't say I would miss classes if all we had were jobs.
    this system only causes, that the jobs in the end are nearly similar to each other. think of a future job "dark knight" for gladiator for example..

    pld and DRK have almost the same skills from the same base skills pool (gladiator) and then 5 skills which they differenciate themselves from each other... is that really good? the jobs appear more similar to each other then.

    yah you can make THM as the second subjob for DRK instead of CNJ... but you also have the same standard attack skills from the gladiator.


    DRK and PLD had in FFXI completeley OWN skills ... in FFXIV they would have almost the same skills from the base pool of gladitor. (which make the mosts skills then).
    i mean you start a new job... "oh wait... these skills i used to play 50 levels with my gladiator/pld all the time.. i have to play with them as dark knight over and over again?...oh wait, i have 5 new skills + thm skills (which i am used to also).. hm"


    plus that the class and the job are wielding the same weapon (till now) so with a dark you should also swing a sword like a gladi. or you make it like that way, that a DRK can wield a sword and exclusively a scythe. the system like now is unfinished. it is just a patchwork.


    for now it works, not for 2.0.

    we need a complete new system in 2.0. .. my thoughts about it.
    i mean come on.. gladi -> pld , cnj -> whm havent been a THAT huge new experience.. it almost felt like the class itself.


    i first thought i like the current system, the more i am thinking about it... new job system in 2.0.? -> yes please
    (4)
    Last edited by Tonkra; 04-26-2012 at 01:52 AM.

  9. #9
    Player
    Brabus's Avatar
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    Apr 2012
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    Character
    Brabus Ironclad
    World
    Ragnarok
    Main Class
    Carpenter Lv 50

    Depth

    hey, i'm new to this forum so dunt butcher me if i cock up.
    Ive been looking through your postes and agree with some but not all.
    I have a notion that the original 7 will fade, that's why no af for these poor guys. Someone mentioned about havin 10 traits instead of 5 to give better flexibility, have they seen what se gave us..? most of them you couldnt get 10 usuable traits..
    Any-way.. my view on job progression are..take for instance.. war, the final af quest where you see Gorge in control of birds.. my guess is that from war comes bst..
    lnc-drg-sam.. maybe, arc-brd-dnc maybe, cnj-whm-smn maybe, some are obvious but subtle. One thing i dont like about the present system is 1 weapon per job, lets face it thats a ball ache. How ever things seem to be going the right way so if ya all get singing from the same hymn sheet and think the powers that be may listen... hope it wasnt too painful ^^
    (0)

  10. #10
    Player
    Zyph's Avatar
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    Aug 2011
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    Hecking my bed
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    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brabus View Post
    One thing i dont like about the present system is 1 weapon per job, lets face it thats a ball ache.
    Completely agree, I think jobs should start at level 1 and be changed based on equipped Soul Crystal, and then you gain skills based on the weapons you have equipped, independent of job. We could still have Pugilist and Lancer and all the other default FFXIV classes, but they'd be considered weapon classes.

    Probably with limitations to prevent things like WHM equipping fist weapons and whatnot.
    (0)

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