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  1. #11
    Player
    MaxDetroit's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Bju Jojojoni
    World
    Lich
    Main Class
    White Mage Lv 95
    I also think it's time to shake things up.
    This game needs new interesting mechanics and game modes, other ways of stortelling, or maybe bring back some stuff that was patched out long ago.

    1. Limit Break Combos
    You can borrow a mechanic from Lord of the Rings Online, where you could do Fellowship Combos. See: https://www.lotrolife.com/fellowship_combos/
    In a group of four, for example, everybody could press a button (red, blue, yellow or green), and you could get some interesting effects (2x blue and 2x yellow, or a straight with red, bluw, yellow, green, etc.)
    FF14 could enhance limit breaks this way, if a player starts a limit break, other players have a limited window of time to answer a pop up and enhance the limit break somehow. How exactly this plays out would be up to the game devs - but you could enhance limit breaks to little group mini game.

    2. Bring back a little bit of Aggro Management
    For endgame, you could make aggro managment more important again. When FF14 ARR started, I played a White Mage and had to be really careful with overhealing (there also was a skill to explicitly reduce aggro generation). At the moment aggro management is not important, at all. Maybe in the endgame lean back into some old school MMO mechanics and bring back a little bit more aggro amangement for healers and dps?

    3. Design encounters that require Crowd Control
    Crowd Control is another feature that is somehow lost in FF14 these days. E.g. you have a group of enemies, and there is one enemy that buffs others (+200% damage, but it has a lot of health). So you need to sleep this mob, kill the others first, and then finish that one off. Just an example. But sleep, root, stun, etc. are basic MMO mechanics, that you can bring back for endgame encounters, so we get more tactical depth into fights - especially fights with mob groups in endgame dungeons or raids, where you have to be careful how much you pull and think about when and how you need to use crowd control. Mage and Healer classes in FF14 still have the sleep skill, why not use it a little bit more? This is an old school MMO after all.

    4. More Skills with Synergies
    You could give more jobs role based skills that synergize with other roles. E.g. have a debuff for ranged mage dps classes, and give other classes a skill that gets enhanced when used on a mob or boss with that debuff on it. So you can cooperate more and different jobs synergize a bit more with each other. And Role actions are perfect for that, why not use that a bit more? https://ffxiv.consolegameswiki.com/wiki/Role_actions

    I think, specially in endgame, you can really challenge the players a bit more when it comes to game mechanics, other than dodging AOEs all the time.
    (5)
    Last edited by MaxDetroit; 10-15-2024 at 06:36 PM.
    Allein sitzen, allein ruhen, allein gehen. Indem er sich selbst zähmt, wird er glücklich allein - allein im Wald.