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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Hasrat View Post
    Translation: "I don't enjoy the game anymore so they should just shut it down."
    This. Seriously people somehow don't understand that when a game is just not for you anymore, it's ok to walk away temporarily or permanently. It doesn't mean however the game is dying.

    XIV is literally in the top 2 of most popular MMOs on the market and rotates into #1 everytime a good MSQ expansion lands. How is that failing? By what metric should it "sunset" by? Lmao

    These forums have a bunch of people that complain about the game but continue to give SE their money while simultaneously saying the game should shut down.

    Just quit bro, stop talking, end the para social relationship with the game/ devs etc
    (24)

  2. #2
    Player
    AureliusIX's Avatar
    Join Date
    Aug 2024
    Posts
    21
    Character
    Aurelius Beausoleil
    World
    Alpha
    Main Class
    Viper Lv 100
    Quote Originally Posted by Havenchild View Post
    This. Seriously people somehow don't understand that when a game is just not for you anymore, it's ok to walk away temporarily or permanently. It doesn't mean however the game is dying.

    XIV is literally in the top 2 of most popular MMOs on the market and rotates into #1 everytime a good MSQ expansion lands. How is that failing? By what metric should it "sunset" by? Lmao

    These forums have a bunch of people that complain about the game but continue to give SE their money while simultaneously saying the game should shut down.

    Just quit bro, stop talking, end the para social relationship with the game/ devs etc
    This is a typical example of someone who I find tiring to interact with in this community, doing more harm than help to the extent that Yoshida himself is asking players to please don't quit so where these people got the idea telling players to quit would help FFXIV I do not know unless they are trolls. If your response to people who are airing their criticism and complaints is to simply dismiss them, that your response is to tell people to quit guess what is going to happen? They will quit and the player numbers reflect that reality, FFXIV is trending downwards you don't need to believe me look it up for yourself.

    Finally here is YoshiP's own comment (albeit translated) asking players not to quit the game to not give up, to not retire to trust that content is coming, this is from PaxAus an evening with YoshiP.
    https://i.imgur.com/ymLlDLM.png
    (26)

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AureliusIX View Post
    This is a typical example of someone who I find tiring to interact with in this community, doing more harm than help to the extent that Yoshida himself is asking players to please don't quit so where these people got the idea telling players to quit would help FFXIV I do not know unless they are trolls. If your response to people who are airing their criticism and complaints is to simply dismiss them, that your response is to tell people to quit guess what is going to happen? They will quit and the player numbers reflect that reality, FFXIV is trending downwards you don't need to believe me look it up for yourself.

    Finally here is YoshiP's own comment (albeit translated) asking players not to quit the game to not give up, to not retire to trust that content is coming, this is from PaxAus an evening with YoshiP.
    https://i.imgur.com/ymLlDLM.png
    Incorrect. My response is telling people to stop complaining ad nauseum now and instead vote with your wallets. Idk how you think continuing to spend money on a game you actively dislike and feel the devs aren't listening to you on is somehow the avenue to get your voices heard but I got news for you, that's a pretty idiotic move. If you want to see change, be the change they need to see and reflect on by leaving the game.

    If more complainers did that, not only would the forums change for the better, but the game may genuinely improve.
    (5)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,684
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm all for adding more content to the game that people can spend time on.

    But is it going to solve anything if we get more bozja and eureka and whatnot? Those are just fate spamming fiestas, which rely on one of the most boring and insipid pieces of content in this game (fates), or chain killing mobs mindlessly to spawn NMs. Is this the quality of content we want to grind our asses out? Compare that to any game with a lot of replay value, like coop games, pvp games or especially rogue lite games.

    Quote Originally Posted by Havenchild View Post
    Incorrect. My response is telling people to stop complaining ad nauseum now and instead vote with your wallets. Idk how you think continuing to spend money on a game you actively dislike and feel the devs aren't listening to you on is somehow the avenue to get your voices heard but I got news for you, that's a pretty idiotic move. If you want to see change, be the change they need to see and reflect on by leaving the game.

    If more complainers did that, not only would the forums change for the better, but the game may genuinely improve.
    Don't worry, if I truly hated the game I would have left long ago. Still puzzling to read that it has to be between "love the game unequivocally" or "leave with your wallet". There has to be no in between. It's a binary choice, you either like it, or leave it (somehow reminds me of very obnoxious, similar political arguments IRL...).
    (10)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,776
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    I'm all for adding more content to the game that people can spend time on.

    But is it going to solve anything if we get more bozja and eureka and whatnot? Those are just fate spamming fiestas
    There was a lot more to it than that though. The CEs in Bozja were amazing and fun, with interesting mechanics that often left most people dead. You could make strategic use of Lost Actions to survive some of them but only the most smart players came prepared for that and used them well. Even some of the Skirmishes could be rough due to proximity markers or lack of players to support the tank.

    And the large-scale raids CLL, Dalriada, BA and DR were some of the best midcore content they've done - it wasn't too hard (a few players would survive and clear it), but it was hard enough that most people there were dead and you sent a crack team to handle a different boss.

    Both Eureka and Bozja had a lot of social interaction as well. You had cluster farms, reflect farms, dragon farms (for light), NM farms/spawn parties, coordination in the raids, asking for a rez when mobs/dragons killed you in Eureka, bunny farms.

    Whatever you want to say about all that, it was very social (at least when it was current). It made the game feel very alive. Something that we lost in Endwalker where it felt very quiet due to soloing Island Sanctuary, soloing MSQ dungeons, soloing Variant dungeons, no Field Operation, etc.
    Quote Originally Posted by Sotaris View Post
    FF14 is at least built with PC in mind and a moduler base, even if we have a ton of 1.0 relic in form of netcode, backend and spaghetti code.
    To be fair, SE knows this best and they answered this directly (see signature).
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,684
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    There was a lot more to it than that though. The CEs in Bozja were amazing and fun, with interesting mechanics that often left most people dead. You could make strategic use of Lost Actions to survive some of them but only the most smart players came prepared for that and used them well. Even some of the Skirmishes could be rough due to proximity markers or lack of players to support the tank.

    And the large-scale raids CLL, Dalriada, BA and DR were some of the best midcore content they've done - it wasn't too hard (a few players would survive and clear it), but it was hard enough that most people there were dead and you sent a crack team to handle a different boss.

    Both Eureka and Bozja had a lot of social interaction as well. You had cluster farms, reflect farms, dragon farms (for light), NM farms/spawn parties, coordination in the raids, asking for a rez when mobs/dragons killed you in Eureka, bunny farms.

    Whatever you want to say about all that, it was very social (at least when it was current). It made the game feel very alive. Something that we lost in Endwalker where it felt very quiet due to soloing Island Sanctuary, soloing MSQ dungeons, soloing Variant dungeons, no Field Operation, etc.
    I can see where you're coming from with Bozja's CEs, and don't get me wrong they were okay in my book, but after having done them once or twice they quickly became old and on top of it, once more, they all followed the same "this is a circle area with a boss in the middle regurgitating the same mechanics". Even Red Choktober that was hilarious at first became just one among many unless you played healer I guess. And having to farm boring mobs just to make those CEs pop...? urg. That's the problem with this game, they have reduced everything down to 1) Fates on open maps or 2) trial bosses in a circle or square arena.

    Any kind of farm parties in both eureka and bozja were dull and mind numbing. Go to a certain spot and farm boring mobs. Even if some had funky mechanics like they could evolve or mutate, in fine it was the same boredom so hard pass.

    I'll mention that CLL and Dalriada were actually good. Different and new. Even some of the boss areas were creative, like the first boss on the wall. If we could get more of this kind of novel things without just relying on the occasional big instance, and actually replacing fates and boring bosses on the overworld with unique stuff? I feel like I'm asking for the moon somewhat.

    I'm sure better quality content can prove equally if not more social. Social just requires one of two things:
    1) The need to create parties because something cannot be solo-ed, and that you know you're gonna have to spend hours farming it, but you can also do that with hunt train and fate farms already, you don't need field operations for that.
    2) RNG and tactics to be discussed between different pulls, or how to proceed next between different steps of whatever the content is. If it's not scripted, it's not predictable. If it can't be predicted, then people will have to talk.
    (1)

  7. #7
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    To be fair, SE knows this best and they answered this directly (see signature).

    Wonder why they keep complaining they can't do certain things due to 1.0 code if he wasnt talking out of his behind.
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,776
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sotaris View Post
    Wonder why they keep complaining they can't do certain things due to 1.0 code if he wasnt talking out of his behind.
    Have genuinely not seen them using 1.0 as an excuse ever. If they did it was probably before Stormblood when I didn't pay attention to live letters as much due to lack of translation.

    What they tend to blame is 2.0 spaghetti code (as in code freshly created with or after ARR), since the game is built upon 2.0 and the game has changed a lot since then, so altering 2.0 could knock the stack of cards down from below. For example, if they say they can't alter FATEs, that's blaming 2.0 code.

    The thing I usually see them blame, though, is infrastructure, such as how there are separate physical servers for duties, worlds and zones and therefore you don't "carry" all your data with you. They also talk a lot of how adding features (such as more inventory) would overwhelm something - I assume they mean the overall network traffic on their end due to the collective increase in network traffic retrieving more items, or the overall database traffic to retrieve things after increasing inventory.

    So you see, there are problems, but it's related more to hardware or code made since 2.0 and I feel like I would just work around those problems personally, but for whatever reason, they find them too complicated. I can only assume it's this complicated due to their workflow (how they distribute different tasks to different employees), whereas if just 1 person was doing it they'd be able to solve it - a common issue in companies that become too bloated with employees tbh. It can overcomplicate what are simple problems to solve for a solo dev.
    (1)
    Last edited by Jeeqbit; 10-14-2024 at 12:37 AM.