




Lol exactly. I posted this on a different thread but I'll post this here too.
Gotta cling to that artificial popularity and hype by falsely claiming the servers are congested, because it looks better to the stakeholders. SE can tell their investors: "just look, the game is crowded and alive with activity!" when in reality that's not quite the case. That's not to say the game is dying or anything, but servers definitely aren't running anywhere near capacity.
Go to any Limsa on aether and count the afk traveller's.
Maybe we should start kicking people back to their own dcs when they aren't actually playing the game. It makes it harder for people who want to do stuff to use it.



They did free login campaigns during EW, the period of time in this game's history that had the *highest* active player counts based on the LuckyBancho census data recorded throughout the expansion.
There was even one during the leadup to EW (happened around July-ish iirc), which was when the huge player explosion was occuring so login numbers were already at highest recorded levels even before the campaign launched.
Whether they whip them out or not is not any indicator of low login numbers. They whip them out during periods where they believe they will have the most impact, like directly before & after Expansion launches, after larger patches, etc - these periods are often when people on the fence are most persuaded, so giving them a small taste will often convert many of them back into a month or two's sub.
It's business strategy 101, especially with live service/continued service products. Similar principle to companies giving discounts, it's an enticement meant to strategically strike.
Last edited by Daeriion_Aeradiir; 10-13-2024 at 01:33 PM.





No, but maybe its time for you to sunset your subscription if this is how you feel.

F11 only ran for 8 years before FF14 1.0 released. Why would it be surprising if another game was in development? I find it strange how Yoshi keeps saying we have 10 more years.
We have to remember that 11 was and still is, replying on aging hardware, the PS2 devkits and a very aged infrastructure with Playonline, which was made for FF9, long before 11 was a thing.
I understand why they wanted to make Rapture, or FF14 was we know it today.
FF14 is at least built with PC in mind and a moduler base, even if we have a ton of 1.0 relic in form of netcode, backend and spaghetti code. It's easier for them to move forward with 14 and continue to work on the legacy systems.
In an ideal world, they would done everything from scratch when they decided to make ARR, but it would taken maybe 5 years instead of the short period it took them to remake the game. They choose profits and a quick turn around over making something longterm and not having all this technical debt that holds back the game now.


"Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"



FFXI was created with a lot of care. Content was thought out and designed to be engaging. Gear lasts a long time so even the heavy grinds are worthwhile since you will use that piece for years. Basically they put a lot more love and thought into XI and it shows. And its because they were trying to make a good FF game and not babies first mmo and a dress up manga.
Last edited by AnimaAnimus; 10-15-2024 at 11:52 PM.





FFXI was created with a lot of care. Content was thought out and designed to be engaging. Gear lasts a long time so even the heavy grinds are worthwhile since you will use that piece for years. Basically they put a lot more love and thought into XI and it shows. And its because they were trying to make a good FF game and not babies first mmo and a dress up manga.
That's kind of disingenuous, because most FF games are not like FFXI, in terms of grindy and needing to spend months playing them to get anywhere. Also, Its an entirely different style of gameplay. A lot of XI is sitting around waiting. Its more comparable to EverQuest than modern MMOs. It reminds me a lot of Lineage II, which was also incredibly grindy.
Also, those same devs are the ones that made XIV 1.0 so...
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