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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,385
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Except the original claim is that Bloodwhetting is too overpowered and needs to be nerfed, which I haven't seen proof of it.
    The only proof I've seen is that WAR's sustain kit is too overpowered and needs to be nerfed.
    My claims is that it's overpowered but fine as it is.
    And again: The reality of Bloodwhetting being overpowered and the cornerstone of why Warrior has superior sustain to other tanks does not care for your mis-interpretation. Reality does not conform to your wrong beliefs and has no obligation to try convince you otherwise.

    Would it be possible to balance Warriors by applying a variety of changes to various abilities until they are no longer the simple choice for MT? Sure. Would it be worlds easier to just nerf Bloodwhetting? Of course. Could it make sense to intentionally leave it overpowered and rather make everything else underpowered to create a certain game-feel centered around Bloodwhetting? Maybe, depends on what the devs want. Cool point of differnetiation.

    But importantly: This would not make BW any less overpowered. It would just mean that it's OP intentionally, and kept that way for design purposes and balanced by other UP stuff.

    And importantly, again: It's your problem that you cannot understand/see/accept BW being OP.
    (2)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    And importantly, again: It's your problem that you cannot understand/see/accept BW being OP.
    No, I understand Bloodwhetting is Overpowered.
    But something overpowered doesn't automatically call for a nerf, see Helldivers 2 who did their best to nerf everything they felt was OP and player engagement fell despite getting new content on weekly basis.
    If everything is in line with the rest of the game, the game becomes boring.

    I want to see more OP tools, more situation where AST's Macrocosmos denying an entire mechanic.
    I want to see the stacks removed from Liturgy of the Bell and healing popping off every time there's damage taken.
    Ninja assassinating non-boss ennemies.
    Dancer charming an add to fight for the party.
    Sage being able to grant an invincible effect to an ally...

    If everyone's OP, no one is.
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,385
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    If everyone's OP, no one is.
    This is a common fallacy to fall into, but not actually true. Not in games with a non-PvP component (and even there it can be argued that this does not hold true). Overall power level matters. Right now, the game is very easy, but perhaps not for the right reasons. Savage fights already tend to cause wipes as soon as 1 person fails 1 mechanic, so it's all balance on a knife's edge. It's still incredibly easy, owing to how easy-going most jobs (not just tanks) have it with their overall gameplay:

    * Tanks take very little tank-y damage and infrequently so (most of the the time the boss is busy casting their next mechanic).
    * Healers barely get to use their healing kit, and importantly when they do, against defined "Press button X now" moments, not in a reactionary way like what usually constitutes the healer job in most games.
    * Healers barely have to acknowledge their mana bar if not recently rezzed.
    * Casters except BLM really don't care they got a mana bar.
    * Most jobs in fact might as well lose it, I'd argue the only two jobs still interested in it are BLM and DRK, for quite unique reasons.
    * Melee uptime has large been trivialized.
    * Caster casttime likewise.

    Etc. That's not nearly the whole list. Much has been developed out of the game, and tanks being largely self-sufficient is just part of it. And notably, you cannot fix this by making even more jobs even stronger. Quite the opposite. Quite a lot so. By now, FFXIV could use far-reaching nerfs across the board, to basically every single portion of every single job design elements.
    (0)