How many of those 150 parties actually filled. That’s their entire point
You can have 1500 active parties it doesn’t matter if all are a PCT, 2 random melees and maybe a tank waiting to fill for 4 hours before disbanding
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Raiding has just turned into " how to time skip to bed time and get nothing accomplished " it's just wasting my time waiting to fill.. I'm over it.
I mean its week 11/12. Raid tiers historically die out roughly by week 10 and from then on it's pretty much Tuesday at reset or bust.
There is nothing unique about this tier in a similar timeframe.
Source? Because that retention, when we know barely antyhing about that and only SE has the data seems like wishful thinking at best. Especially when anyone can go to steamcharts and find that the average population right now is below/equal to the one we can find during EW patch lull, let alone how this is happening when we are not even one full patch into the expansion which is quite telling.When you compare it to the size of the playerbase (NA estimate is somewhere around 200-250k at the moment), that "very large number" is actually nothing. It's the proverbial grain of sand on the beach.
The only real large-scale data we have comes from Steam logins, and here's where we're at comparing DT with the past couple expansions 2 full months after release:
DT --> Around 48% retention (52% of players no longer logging in from DT start)
EW --> Around 43% retention (57% of players no longer logging in from EW start)
ShB --> Around 49% retention (51% of players no longer logging in from ShB start)
That puts DT right in the neighborhood of ShB (which is generally viewed as the "best" expansion by the most people) and quite a bit better than EW (which had a 92% metacritic rating). The reality is that DT is not experiencing anything different than the standard cycles this game has had for years.
DT is suffering from the EW extended patch cycles, the stagnation of most of the content and the formula and an msq unable to carry the problems the other content of the game have.
(Steamcharts Source: https://steamcharts.com/app/39210#1y)
I agree, the extended patch cycle from 3 months to 4.5 is really showing. While on paper, adding only 1.5 months doesn’t sound that bad but it’s the cumulative effect that is the true problem.Source? Because that retention, when we know barely antyhing about that and only SE has the data seems like wishful thinking at best. Especially when anyone can go to steamcharts and find that the average population right now is below/equal to the one we can find during EW patch lull, let alone how this is happening when we are not even one full patch into the expansion which is quite telling.
DT is suffering from the EW extended patch cycles, the stagnation of most of the content and the formula and an msq unable to carry the problems the other content of the game have.
(Steamcharts Source: https://steamcharts.com/app/39210#1y)
Before my break, I avoided expert dungeons because I really didn’t want to do the same dungeon for 9 months.
The formulas have become too routine, they need to mix it up.
For example, have Expert dungeons be every max level dungeon reverse iSynced to the current max level. The sheer volume of content would solve so many issues for dungeons. Yes, we have over 100 dungeons but they make them very inaccessible via their current system.
Also, everything doesn’t have to be tied to the MSQ, such as having a trial and dungeon be linked to them. It can diminish the encounters because their current formula forces them to inset it when it may not be necessary to move the story forward. It’s ok to have trials be side content along with dungeons.
Don’t get me wrong, a story dungeon can be fun but it takes more work to make a story dungeon than a fun rampage dungeon.
Insert content when it’s needed, not because a formula says you need to have it. If it doesn’t move the story forward, set it to the side.
It’s time to get back to the basics, it’s time to have fun be the most important thing first, all others secondary. Remember what you learned so painfully a decade ago and teach your newer devs so they stop or won’t make the same mistakes.
A big reason for parties not filling up nearly as fast is the prolonged data center congestion they've insisted on keeping. Aether is entirely locked off from the other NA data centers, thus you're getting a smaller pool of players.I could log in any day of the week last raid series and within 10-20 min have a full party and start weekly reclears. This tier I can't even get a single PF to fill. Completely demoralizing. It's not even a "this content too hard" there's just nobody out there doing it via PF. A billion "barse be bis" parties out there, but watching those, they don't fill either.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
What fights are trying to reclear, what day, and what time? I'm also on Aether and play in NA prime time. I have a static so I can't even look at PF until Thursday night and even that late in the week I see plenty of both learning and reclear parties in NA prime time and haven't had any issues getting reclears for anything the static isn't working on yet. But that's NA prime time and if you're trying at an off hour, that may be why it takes a bit to fill. Sometimes parties I've been in are waiting for a healer or two but never amazingly long. I've been PFing since week 1.
Give up...
And come see me in Dragon Ball Sparking Zero, my Yajirobi is schnasty.
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