@Supersnow845 How did you come to this conclusion? Weird....

SE uses the metric "oh look many players" to say good content but its untrue if you look up what that content contains and how you can get those rewards and how those rewards are viewed. Thats what i said AND EVEN gave a example why context of numbers is so important.
Most of the things you listed have their own problems but mostly through content that is used but not the concept itself. So no "i DID NOT SAY its bad buhu" what is said was "numbers without context are useless and Eureka and Bozja are played because of the weapon and not because that piece of content was loved, popular or of a certain quality".
Please dear lord, dont say, Eureka was good ? This piece of content has so many problems that it would take HOURs to count all of them. I had fun there too but was it good in terms of quality or mechanical fun ? NO. I still had fun but my friends and i created that fun SE did many things to kill said fun but we were stubborn and had fun regardless. Quality does not equal fun. Means it can be bad, really bad but you still have fun. It should be clear now, SE created content with an good idea and bad execution that needed and stilll needs better balancing, rewards and better mechanics. The engagement of the players came from is still comming from the relict and other players.