
Number of players AFK in Limsa.Honest questions : what is that graph supposed to represent? the sales? the players online? how is profitable the game?
There is no legend, no graduation on the y axis. Is ARR supposed to be at 0? I'm open to accept EW did better in some area financially (precommands, for examples) but as it is, this graph could tells nothing. It could as much be a graph of the negatives critics.
Game already lost more players then they gained with Dawntrail..so yeah...i would think those devs are out of touch. (according to steam charts)
Hahaha, saying that they only make ex/savage is truly a take of all times. Bad troll, bad bad troll.I saw the actual PLL and I wondered why they only introduced more extreme/savage like content to do. The majority of the playerbase is casual, isn't it?
How can they forget to deliver casual content to do? Did I miss something? What do you think about this?
And are you also very unsatisfied that they had no new information regarding to the graphics update?
If you had to rate the current PPL from 1(worst) to 10(best), what would it be?
I make this thread that people can talk about the newest stuff.
But beyond that, gameplay is what's sorely lacking right now. The classes have good themmatic and visual design but non-existent and dumbed down gameplay design for the most part.



As far as content goes, 7.1 is weighted very heavily in one way. The one-off content can probably be completed in 5 hours, and if you aren't doing extreme/savage/ultimate-level content, it's 1 alliance raid, 1 dungeon to replace Alexandria in expert coinflip, Pelupelu dailies(~15 minutes a day?), a custom delivery NPC(~10 minutes a week), and that's it for 4 1/2 months. There are people that want to play the game and have things to work toward without a static or sitting in PF for hours, and it really isn't there.Hahaha, saying that they only make ex/savage is truly a take of all times. Bad troll, bad bad troll.
But beyond that, gameplay is what's sorely lacking right now. The classes have good themmatic and visual design but non-existent and dumbed down gameplay design for the most part.



It gets worse causee only 1/3rd of that said content is actually going to make it on november, the rest is spaced out 2 months laterAs far as content goes, 7.1 is weighted very heavily in one way. The one-off content can probably be completed in 5 hours, and if you aren't doing extreme/savage/ultimate-level content, it's 1 alliance raid, 1 dungeon to replace Alexandria in expert coinflip, Pelupelu dailies(~15 minutes a day?), a custom delivery NPC(~10 minutes a week), and that's it for 4 1/2 months. There are people that want to play the game and have things to work toward without a static or sitting in PF for hours, and it really isn't there.




What’s the point of a relic that doesn’t have a grind attached, otherwise you have a glowing tomestone weapon
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Expansion should just drop with all this content day 1.. Patches should be used for enhancements/adjustments/maintenance.... not content..
That would be much, but keep the story and some stuff for those patches but give us other things meanwhile, new PVP stuff, we could have the 2nd beast tribe already. Space out EX trial 2 so its not pointless after like 2 weeks,... start some grindy stuff... but no...
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