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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,843
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Erzaa View Post
    At the time of release, it was also content that existed primarily to provide players with something to do, to keep the game active. What else was there for players to do besides Bozja or Eureka? We see it now, people want the exploratory zone to come now, not later, because players uninterested in raiding are desperate for anything to do.


    I know you mentioned it with your last sentence, but I didn't make that claim. I also know players who really do enjoy the content and repeat it still to this day. I also know players who despise it with a passion and refuse to touch it. I know players who did it for the relic and story once and never went back.


    And it's an opinion shared by many, complaints about the nature of the grind of exploratory zones is all too common. Those opinions exist for a reason.


    Wanting to win an argument isn't malicious. But we need to compare like for like. A person who says I didn't enjoy this content, it was too grindy and unfun, repetitious etc. shouldn't have their voice shut down, just because some forum members enjoyed the nature of it. There's nothing wrong with the game providing alternatives to just another exploratory zone grind.
    From your first point you obviously understand the niche that field content is designed to fill and you agree the stats showed that Bozja especially filled that niche well. You don’t necessarily have to like it; and it’s obvious you don’t like field content; but the stats purely on Bozja do show that it was generally well interacted with.

    The other persons point centred on the fact that square caved to complaints like yours (not in a rude way just in general) and gave an alternative casual content………and by and large it wasn’t well interacted with (or at least not as well as Bozja), of course IS was garbage and you are totally fine to say “I wanted something less grindy not something that actively tells me to go away so it can play itself” but that’s not an argument against Bozja

    People shouldn’t have their voices shut out for not enjoying it but not should the reverse happen and your comment is an example of the reverse “these opinions exist for a reason” implying that field content is somehow fundamentally flawed that people enjoy in spite of this not something people genuinely enjoy because of its design. I’ll also point out that this sub topic started specifically because someone tried to attribute the popularity of Bozja completely to the relic

    Just as much as people are allowed to say they didn’t like Bozja people are also allowed to say they did enjoy it and point to its statistical popularity which no content before or since has remotely rivalled
    (7)
    Last edited by Supersnow845; 10-07-2024 at 06:50 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    273
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Supersnow845 View Post
    From your first point you obviously understand the niche that field content is designed to fill and you agree the stats showed that Bozja especially filled that niche well. You don’t necessarily have to like it; and it’s obvious you don’t like field content; but the stats purely on Bozja do show that it was generally well interacted with.

    The other persons point centred on the fact that square caved to complaints like yours (not in a rude way just in general) and gave an alternative casual content………and by and large it wasn’t well interacted with (or at least not as well as Bozja), of course IS was garbage and you are totally fine to say “I wanted something less grindy not something that actively tells me to go away so it can play itself” but that’s not an argument against Bozja

    People shouldn’t have their voices shut out for not enjoying it but not should the reverse happen and your comment is an example of the reverse “these opinions exist for a reason” implying that field content is somehow fundamentally flawed that people enjoy in spite of this not something people genuinely enjoy because of its design. I’ll also point out that this sub topic started specifically because someone tried to attribute the popularity of Bozja completely to the relic

    Just as much as people are allowed to say they didn’t like Bozja people are also allowed to say they did enjoy it and point to its statistical popularity which no content before or since has remotely rivalled
    I completely agree with you. People have a right to complain about anything they wish, and argue their opinions as much as they want.

    And the solution isn't to remove field content, or replace it. It's to add more to it. Add the field content, add the deep dungeons, make FATEs and overworld content more interesting, link the relic grind to multiple methods of acquisition; and if they can, add and experiment with new content, like the did with Variant dungeons. Then, let the playerbase decide which they find more fun to do.

    By only creating one method of acquisition, or one type of gameplay to keep players engaged, it funnels players who may not necessarily want to be there, into said content, making them unhappy. They'll put in minimal effort just to get whatever reward their seeking, complain incessantly because they're forced into it. Not to mention, it makes it seem like the devs aren't confident in what they designed.

    If you have multiple methods of relic acquisition say (as an example, it could be any sought after reward), and all else being approximately equal (i.e. drop rates, time to clear etc.), and field content is indeed the most fun for the majority of the playerbase, then it'll stand on its own two legs, players will naturally gravitate to it, for its entertainment value.

    I don't advocate for removal of any type of content. But I do advocate for more content so players can find that piece they enjoy.

    Edit: And yes, you might say that segregates the playerbase, but then we'll also know, what piece of content players find actually fun, and what content they just suffer through for the shiny at the end of the road.
    (4)
    Last edited by Erzaa; 10-07-2024 at 07:04 PM.