Provoke is fine, it just needs to be reverted to its SB form, provoke doesn’t need to put you on the top of the agro list AND generate a massive amount of extra agro, provoke was never a problem it was always shirk because shirk allowed you to generate the other tanks agro, provoke can’t generate any agro. I do believe that the current tanks don’t have enough to do, the MT barely does more than the OT and that’s the same even ignoring invulns, delete invulns and you just kitchen sink, swap other tank kitchen sinks swap back. You can call this a limit in encounter design but encounter design also has to play around the kits of the classes, tanks only have a small set of oGCD mitigations and nothing that is active or can be channeled, damage on the tank that’s not low sustained damage covered by the healer has to be artificially throttled because the tanks have so few options to actually tank. If you did a TB that needs at least a 30% + one other mitigation at absolute max you can do that 4 times a minute if you burn the invuln to cover 1. Tank design is artificially throttling content as much as content limits tank design. So if you bring in other solutions such as deflection, debuff control, interception all of them are built on the fact that the tank has enough defensives to absorb them…….which they don’t. About the only thing you can really bring back here is boss positioning or wildcharge mechanics which is functionally a disguised TB on the tank
As for difference in tanking and healing with one being active that’s kinda why I’m suggesting agro control, the boss shouldn’t just wail on you because you queued as the blue role, you should actually have to do something to maintain the bosses agro, that’s something that WOW (who you are right doesn’t penalise DPS to tank) still retains, you don’t just get to be the tank with 104960269206928510692@69* as much hate as everyone else because you queued as the blue role



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